Pauly7
Master of the Elements
I was referring to fighting tournaments and catering spire.I autofight almost everything, except during marble and steel tournament there I (partially) manually combat more than half the battles.
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I was referring to fighting tournaments and catering spire.I autofight almost everything, except during marble and steel tournament there I (partially) manually combat more than half the battles.
oh that 2, I am tired lolI was referring to fighting tournaments and catering spire.
I still can't quite figure out what you're trying here. When you say you think Acrobats and Treants are doing well compared to the others, are you picking the right troops for each battle, or just indiscriminately using the same ones and seeing how far they go?
Elven gems is rather outdated on this.Ohh, and looking at Gems, Treants should also be good in this tournament: https://elvengems.com/tournament/crystal/
And i forgot the Banshees, they're also good
Beginner is what they used to recommend when you haven't unlocked intermediate troops yet,They are shown on the site as well. I just don't understand the way it's split; What is beginner, is that low province number a.s.o. ?
Elven gems is rather outdated on this.
Banshees are pretty bad as far as mage units go. Possibly the worst. No matter what bonuses they get, if the enemy gets to hit them twice before you can use your banshee you'll get worse results than you getting to damage them first.
Range>everything
Beginner is what they used to recommend when you haven't unlocked intermediate troops yet,
intermediate is what they used to recommend that you use if you haven't unlocked the advanced units yet
and so on.
Again though, really dated information.
Elvengems uses my red/blue/green table I made years years years back.Ohh, and looking at Gems, Treants should also be good in this tournament: https://elvengems.com/tournament/crystal/
In just about any situation that your banshees "did rather well," your blossoms would have done better.Can't be all that bad @SoggyShorts since as i wrote i have seen Banshees perform rather well
The advice already provided by multiple players in this thread is a good start:But what is of any use these days then @CrazyWizard when it comes to tournament types and troops ?
Ohh, and looking at Gems, Treants should also be good in this tournament: https://elvengems.com/tournament/crystal/
And i forgot the Banshees, they're also good
So even when it wasnt old, it was bad advice. units are more than base stats, they also incorporate special powers and strategic advantages like range. those are not used in those base statistics
If you were up against 5 mages and you put up 5 sword acrobats then you will have much bigger losses than you would if you had put up 5 rangers, even without using any ELR buildings. I'm trying to work out if you're somehow looking at the raw number of troops that you have remaining. Remember that there are much less mage units to 1 squad.I'm on PC and it's exactly what i do, hover and chose. The problem is when i have fights where it looks like Rangers or Archers should work well, they don't. Sword Acrobats work better. I lose fewer SA's than the other two. My Ranger is 2* but Archer is 3*
Banshees are bad. They're one of the few kinds of troops, along with Barbarians (human LM) that I don't normally even bother sending out as cannon fodder in early provinces.And i forgot the Banshees, they're also good
That wasn't my point, it told you to build and use units of which others where clearly better.I would say the advice was good enough back then. People that need tactics better than that don´t need elvengems to get that Not saying it wouldn´t have been fun having an expert section, but for most people the advice was fully adequate.
Now it would be better if they took it down, people believe what they read there... If they don´t want to make new tourney guides they should just keep a general section only.
But what is of any use these days then @CrazyWizard when it comes to tournament types and troops ?
once you get the hang of it, it's all about damage prevention. your banshees can win and smash the enemy to slitherines. but doing so it also makes itself vunerable. this leads to higher losses. in province 1-10 this doesn't matter much. but in later provincies where the real tournament prices are delivered the size of the fielded units grow significantly you might need to field up to 100 or 200 troops of banshees. at that point even the smallest loss is a darn lot.Can't be all that bad @SoggyShorts since as i wrote i have seen Banshees perform rather well
Though as i wrote the Blossoms work well too
EDIT: The Banshees has only been tested in my chapter 11 city. I haven't produced them in my chapter 15, where i haven't got enough speed on Training Grounds yet.
That was actually some of my initial questions; Which troop of the same type is the better one.In just about any situation that your banshees "did rather well," your blossoms would have done better.
It's just like how your sword dancers are winning fights. Sure, they won the fight, but with XXX losses and if you had used other troops the losses would only have been Y
So Range, as in to at what range they can hit an enemy ?The advice already provided by multiple players in this thread is a good start:
Range>Everything else.
This is the part that annoys me about these "ranged" troops; When i use them, they get the crap beat out of them. That's confusing. And we're always talking province 1-10, as i'm just starting my military career ;-)priests and blossom mages have a range of 5, this means you can hit a thief, knight, swamp monster ect and stay out of that units range is his turn. so you hit him but that unit does not hit back. this gives you 2 hits or more to kill that unit before becomming vunerable and suffering casualties yourself.
Sorceres and banshee have a range of 3, this means that every single unit in game, that has not been killed on the first hit. will strike back in there turn leading to casualties. and if your fielded units are big enough even the smallest amount of damage can be a lot.
That's again where it annoys me; Whenever i have done that, my Rangers take bigger loses. I don't understand that.If you were up against 5 mages and you put up 5 sword acrobats then you will have much bigger losses than you would if you had put up 5 rangers, even without using any ELR buildings. I'm trying to work out if you're somehow looking at the raw number of troops that you have remaining. Remember that there are much less mage units to 1 squad.
Terrain can make a bit of a difference. If you have a clear battlefield then it will give some extra help to your melee troops, but I can't imagine terrain ever turning over that kind of a difference, even if you had a level 35 Victory Springs (which I don't think you do.)
@CrazyWizard
This is the part that annoys me about these "ranged" troops; When i use them, they get the crap beat out of them. That's confusing. And we're always talking province 1-10, as i'm just starting my military career ;-)
That also ties into learning 1 thing at a time. What i meant with what i wrote, if that wasn't clear. I want to learn how the fight works without boost instants or buildings - Then i can add them later and see what difference they make and decide which i want to spend my time on getting.
This also means that i need to know the production facilities, how does what and what AW's boosts what - and again, which troop are the better of the same type. When all that's done a clear, then i can go deeper into the provinces and maybe, ONLY maybe - manual fighting. - But i really doubt that. I'm not into fighting and what i initially wrote, is that i want to make my time with the game more efficient, which can be done combining catering and fighting since it's different buildings used.
Military actually has an advantage here it looks, as to catering. I need a lot of factories for each tier where as for troops production there's only one facility for each needed and the Armories gives the capacity to all three.
I get that totally. Some people are not into manually fighting and don't want it to be part of their lives. It does take more time out of your day than the auto-fight. I was actually the same for a long time. It was only really when the new tournament style came in that I thought I had better get to grips properly with the manual fight. Before that I had only done it really sporadically. I still auto-fight the majority. These days (I think I may have said that previously) I only go for a manual fight if I'm a) above about province 15-20 and b) if the enemy line up doesn't look good for having at least 3 and a half of the same one of my troops (I count an enemy being the same troop type as mine as a half). If we're getting higher in provinces (above 30) then I'm looking for my 5 x the same troop type to be strong against at least 4 of the enemies or I'll go manual. It isn't a hard and fast rule. If I happen to have 5 active ELR buildings then of course 5 LR troops will be good on auto against much more unfavourable troop types, but you will learn about those later, as you say.The last i part willing to pay my way out with more troops getting lost. I'm not into fighting, and again i'm just now learning how it all works. So as i wrote, MAYBE i will look into manual later.
I only really brought up Victory Springs as an example because yes it does boost LM attack power. If you have a VS on level 30 then your LM troops will have a 40% boost to their attack power. This is a good thing, of course, whenever you are using LM troops. The reason I, and others, have said it is not worth it is because we don't feel it is worth using LM troops in the first place. In the old days it was worth having anyway, but now that those extra 30 AW levels make the tournaments much harder then it's not worth boosting the troops that you will hardly ever (or never) use. It's secondary power is increasing the training speed of the Training Grounds, but as I said (and I think you just asked for clarification on) none of the Training Grounds troops are good enough for you to warrant wanting to speed it up at the expense of making the tournaments that much harder.And you now bring up the Victory Springs AW. When reading around, it's not one that many are happy about. How bad is it really ?