DeletedUser1739
Guest
nope,same hereAm I missing something? I don't see tournaments in my research tree...
and no tournament icon either...
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nope,same hereAm I missing something? I don't see tournaments in my research tree...
problem is...if the tournament starts right after they implement the update we will automatically lose valuable hours if not days to unlock the technology *40kp*...so how will someone be able to finish the tournament....unless you BUY the kp with diamonds eh
So you should have planned for the introduction to be somewhat unfair? I get we had warning, but come on... a simple fix of making the first tournament 10 days would be cool?
As an exercise in fostering neighbourly support the tournament idea is a complete failure as many of us have few (in my case 6 out of well over 150 neighbours) and in some cases no active neighbours, when will the powers that be recognise this and start to consolidate the active players, rather than keep leaving us in great areas of inactive/dead accounts and unoccupied provinces.
Further to my last comment - as someone who is sad enough to find this sort of thing - just over 21,000 'players' have scored 50 points or less and of these nearly 10,000 have yet to score at all. This does not include the empty provinces which must surely be of a similar number.
If something is not done about this shortage of truely active neighbours, this excellent tournaments idea will go the way of the useful and highly regarded as the Magic Academy.
As an exercise in fostering neighbourly support the tournament idea is a complete failure as many of us have few (in my case 6 out of well over 150 neighbours) and in some cases no active neighbours, when will the powers that be recognise this and start to consolidate the active players, rather than keep leaving us in great areas of inactive/dead accounts and unoccupied provinces.
Further to my last comment - as someone who is sad enough to find this sort of thing - just over 21,000 'players' have scored 50 points or less and of these nearly 10,000 have yet to score at all. This does not include the empty provinces which must surely be of a similar number.
If something is not done about this shortage of truely active neighbours, this excellent tournaments idea will go the way of the useful and highly regarded as the Magic Academy.
Perhaps the main reason for so many abandoned villages is there is nothing to do. If I were to be focused entirely on building a city, I would have long periods of time waiting to produce goods to buy provinces to acquire expansions. Unless you want to spend $$$. And with limited trading partners because of the expansive wasteland around me I would have to join a good Fellowship or produce some of the unboosted goods myself, which takes space.
At least with the combat system, I can recruit units for coins and supplies which are easy to produce. And then conquer provinces and obtain expansions. It still takes a while but I don't think its as slow as farming. Now if there were an optional PvP, and I say entirely voluntary and non-obtrusive, then that could provide an additional mechanism to expand your city. And it would attract the average game player who is looking for something to blow up or shoot at. I think Inno was trying to present a kinder gentler strategy game, but that appeals to a very limited market.
Right now the only collaborative thing in this game is going around daily and touching every Fellowship members village.
Part of the issue is that the combat is crazy hard to understand, not the mechanics, which are explained pretty well, but where your troops end up on the screen. Perhaps if it became logical, more people would want to battle, more people would stay for longer and the new feature might actually work as intended? Tournaments are pretty broken right now just like the MA...
Our development team are aware that many players have problems with inactive neighbours and empty city spots nearby them, and the impact this has on Tournaments. They have been working for some time on various possible solutions to these connected issues, and had hoped to be able to implement one or more prior to the introduction of Tournaments, but unfortunately this was not possible, due to the complexity of the issues. We hope to see one or more of their solutions in testing on our beta server in the not too distant future