The bonuses from abilities are no longer summed up, but rather multiplied - this resolves problems where the attributes can add up to 100% or more, making it impossible to finish battles, and makes for quicker battles in general
Wait a second, what's with this summing up thing, where does that happen?
They just overwrite eachother, like if I attack a unit with a priest it will get -30% dmg for 3 rounds, and if I then attack the same unit with a crossbowman which gives -20% dmg the unit right now gains 10% damage. Right? Got a feeling that this multiply thing will mean tons of bugs..
So you are saying that people wanted that the npc's would be even stronger? Wow.
Yeah, I would like to see where they get their "community feedback" from. ^^ And Making the light ranged stronger seems to be a theme now, I think they are in a good position... and super annoying to fight against.