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I'm on browser. To answer your points :The US Forum states that this version is (was?) due to be introduced on 18th August vs our 16th? In either case, my own game client is currently:
View attachment 6531
... so I'm wondering : what are the extra alphanumeric parameters following the 1.158? I've rarely seen such a complex game version number.
NB : My game client is certainly different from several of my FS-mates, if only in terms of my Tournament parameters, which have been largely unlike those of most of my FS for the entirety of the current 9-week Tourney cycle - different Maps and very different Enemy Unit combos, and possibly different rewards, too, unless there have always been rewards of only 1 KP per Round, in all Provinces up to No.31, throughout Rounds 1-4...? I honestly am not sure, now that I think about it - but I seem to recall that at least one of those earlier Rounds usually offers more than 1 KP per Province, either for all Provinces, or at least for Province No. 10 and higher. Can anyone assist with my own terrible memory on this?
My guess is that it's just one of the A/B tests which mobile games often use but rarely tell players about, myself naturally included, but I can ask...![]()
Thanks - I'm very interested in why I'm seeing (in particular) such different Tourneys at the moment - I'm PC only, and don't use mobile at all.I see the same for the version information on PC.
So that means (?) that the browser and mobile client don't use the same naming conventions? Or are on different versions at present? Or neither?On the Android app, I currently have: Version 1.158.2-d17d29e-256 (en 1.158)
And what does that imply, if anything? I often roam around software looking at various things like version numbers, but I know nothing about programming as such beyond [vague] HTML, AmigaBasic, and DOS 5.0, and those aren't even real programming... certainly by modern standards!The extra alphanumeric characters following the version number are the identifier for the version of the source code in the version control code repository that inno uses.
Thanks - also very interesting. My own game client was also updated twice this week before the 1.158 Update : once on Tuesday, once on Wednesday. Did that happen to you (or anyone else) as well? There were in-game notices that the Server was re-starting, so it wasn't a glitch etc. I also had extremely [unplayably] bad lag throughout last Saturday afternoon, and again yesterday - for several hours, in Elvenar only. Anyone else too?I'm on browser. To answer your points :
1) We have the same version number (including the same date and time).
Well, yes, some randomness is involved, but there are always [predictable] predominant Enemy Unit types : one type in Tier 1 Tourneys, two in Tier 2, and three in Tier 3, in each of the nine Tourneys, as recorded by [amongst others, but primarily] Dony [Beta Combat expert] in a chart which I've kept for reference since the the Tourneys were [most] significantly altered back in 2020 - and the Spire usually has similar Tourney-related Unit types too, each week, although in even more predictable and less random [typically] 2 + 3 patterns of only two predominant Unit types (usually). Plus/minus the odd randomly thrown-in counter-Unit Squad here and there, of course, in both Tourney and Spire.2) We all get different fights (they are randomly determined) in tournament and spire. Recently checked with another fellow in my FS.
Then my own version of Round 2 was indeed as different as I think it was - I was surprised to see all 1 KP rewards, throughout, up to Province 31 (Squad Sizes are too large for me to comfortably replace losses beyond that level in Rounds 3+, at more than 5 x my Barracks Squad Size). Round 5 for me has the usual 4 KP per Round in Provinces 10+ though. I have no idea how this can be the case, if I have the same software version as you, and others who are seeing a normal Tourney pattern? But as I've said above - my knowledge of such things is about zero, although I'm still trying to work it out... more for my own interest than anything else, really, but then again, that's a good enough motive in any game, I hope...3) I still get 4 kp's in rounds 2 and 5 in province 10 and higher (at least till province 47).
Then my own version of Round 2 was indeed as different as I think it was - I was surprised to see all 1 KP rewards, throughout, up to Province 31 (Squad Sizes are too large for me to comfortably replace losses beyond that level in Rounds 3+, at more than 5 x my Barracks Squad Size). Round 5 for me has the usual 4 KP per Round in Provinces 10+ though. I have no idea how this can be the case, if I have the same software version as you, and others who are seeing a normal Tourney pattern? But as I've said above - my knowledge of such things is about zero, although I'm still trying to work it out... more for my own interest than anything else, really, but then again, that's a good enough motive in any game, I hope...![]()
The extra alphanumeric characters following the version number are the identifier for the version of the source code in the version control code repository that inno uses.
As a person just playing the game, it really signifies nothing. For developers, it can be used to identify exactly what code is in a particular version -- useful for debugging. That's about it.And what does that imply, if anything? I often roam around software looking at various things like version numbers, but I know nothing about programming as such beyond [vague] HTML, AmigaBasic, and DOS 5.0, and those aren't even real programming... certainly by modern standards!
Too bad you can't get the version where you get more chances at winning 500d in the MA!
I am averaging 10 flower floats per chapter of niceness to developers.Maybe it depends on how nice we are to the developers!![]()
Bad SantaI am averaging 10 flower floats per chapter of niceness to developers.![]()