DeletedUser1925
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P.S.: Orc Dung? Really? Of all the possible resources you guys picked Orc DUNG? I don't want to even think what orcs do with such a “resource”...
You can polish roads, buildings with it!
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P.S.: Orc Dung? Really? Of all the possible resources you guys picked Orc DUNG? I don't want to even think what orcs do with such a “resource”...
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Let's see which parts of my post will get deleted...
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When I first read about the Orcs and Goblins (and how Goblins keep Orcs under control with the help of mushrooms), my first thought was that the Orcs are drug-addicted slaves of the Goblins. The fact that we breed orcs like cattle (Armories are now called Breeding Grounds) and then trade them away to negotiate provinces only added to that impression.
But hey, slavery IS a part of history, and it is rather common in some fictional settings, so it's not that big a deal. A bit tactless, possibly even insulting for some players, but nothing more than that... or so I thought.
What I expected: The people in charge of the game would explain that they did not mean to insult anyone by implying that the orcs are slaves, and maybe change a few texts to make it clear that we not trading orcs the way we trade other goods when we negotiate (there were some suggestions made about that).
What actually happened: First we got a poor explanation why we need orcs for negotiation (see spoiler for what I mean), then we got mods editing or outright deleting posts that mention the orc slavery - a great way to annoy people and draw even more attention to the issue.
Then there's the whole “needing orcs to negotiate provinces beyond ring 10”. As has been said multiple times: TERRIBLE IDEA. It wouldn't be so bad if it was limited only to players that have reached the “orcs and goblins” chapter, but it's there for everyone. If you wanted to limit people's ability to negotiate you could require resources from the current guest race: Granite for Dwarves, Sunflowers for Fairies, etc. But suddenly requiring a new resource that some players won't be able to produce for months... a great way to lose players.
... And let's not even talk about the so called Magic Academy – the improvements promised are nowhere to be seen (unless you count one new spell with limited use) but it is still impossible to delete, and that is a serious problem now, with the need for more space.
My thoughts (based on my entire play time, not just the new update) can be summed up:
1) The people in charge of the game don't really care about feedback (unless it's feedback they like)
2) 1.10 and (especially) 1.11 are above all cash grabs: First negotiation is limited by requiring orcs, then premium expansions get increased from 21 to 33 (50% increase). So if we want more expansions we have a choice: Spend Diamonds on negotiation, or spend Diamonds on Premium Expansions. What a “great” choice! How thoughtful of the game's developers! /sarcasm mode
3) The people in charge of the game are more concerned with new content (and thus new ways for players to spend Diamonds) than with fixing what is already there. I can't think of another reason why bugs that are months old are STILL not fixed...
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Its clear after 2 weeks and nothings been heard from the developers already, nicely insulated behind multiple layers of bureaucracy, that quite realistically nothing will be forthcoming EVER!
Do something about it before its too late.
Don't and the game will struggle.
Yeah they smash everything up. Worst one is when a level 19 planks gets binned and you have to rebuild it from scratch.
Joking bud. I've had Orcs for about a week now and nothing has gotten smashed.
I was concerned about that myself tbh... but I think it's just story-fying from Inno's imaginative crowd.
tbh the game isnt fun for me anymore....and it started with dwarven,MA and AW/s....guess this new cool NOT stuff is the nail in the coffin for me...I've added something to the end of that last post of mine
And when we get to the next chapter you wouldn't be able to get rid of the buildings, because orcs will still be needed, unless there's a change, of course.why didn't they just make the rally point = breeding grounds instead of having them breed in armouries? Oh wait, then people wouldn't have have such issues with room and population.