DeletedUser3
Guest
Dear Humans and Elves,
With this week's update, which is planned to take place on Wednesday 14th September, we aim to improve several areas of the game in terms of small quality of life changes, and bug fixes. We are still working on preparing some big changes that will come in future updates, and are also continuously improving the game's performance - also with this update. We hope you like the changes listed below!
- It is now possible to buy more units directly from the Army Setup screen if you do not have enough units
- You can now also see how many Spells you have of each type directly on the Spells tab in the Magic Academy
- In the Build Menu, you can already see how much a building will produce before you buy it by looking at the tooltip
- In tooltips that tell you how many goods you have of a certain type, it will now also show in what building you can produce these goods
- The City background has received an update in preparation for future updates - the maximum size of the city did not change with this update
- The Human quest 'Dragon Magic V - The Sacrifice' has been changed: you no longer have to lose Priests and Paladins - instead, you will now have to recruit Paladins
- Quest 'Wormlings Lands' is no longer a storyline but rather a normal declinable quest, as it requires an optional technology to be researched to complete
- Resolved an issue because of which it was impossible to see all applicants and invitations in Fellowships
- Increased production boost after getting Relics from Tournaments now shows correctly without the need to reload the game
- Corrected an error in Fellowship rankings
- Corrected several wrong icons in quests
- Starting or collecting production in a building affected by a spell no longer duplicates the visual effect on the building
- Production tooltips in the Mushroom Farms now consistently show production numbers
- Scout graphics have been corrected on the world map, as they did not always load as they should
- Moved the 'idle' icon on the Orc workshops, as it was misplaced
- Production of Magical Workshops now also counts towards quests that require supplies to be produced
- It is now possible to use the Power of Provision on Magical Workshops
Kind regards,
Your Elvenar Team