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Release Notes Version 1.14

DeletedUser3

Guest
Release_Notes_EN.png


Dear Humans and Elves,

With this week's update, which is planned to take place on Wednesday 14th September, we aim to improve several areas of the game in terms of small quality of life changes, and bug fixes. We are still working on preparing some big changes that will come in future updates, and are also continuously improving the game's performance - also with this update. We hope you like the changes listed below!

New_Features_EN[1].png

  • It is now possible to buy more units directly from the Army Setup screen if you do not have enough units
Improvements_EN[1].png

  • You can now also see how many Spells you have of each type directly on the Spells tab in the Magic Academy
  • In the Build Menu, you can already see how much a building will produce before you buy it by looking at the tooltip
  • In tooltips that tell you how many goods you have of a certain type, it will now also show in what building you can produce these goods
  • The City background has received an update in preparation for future updates - the maximum size of the city did not change with this update
Balance_Changes_EN[1].png

  • The Human quest 'Dragon Magic V - The Sacrifice' has been changed: you no longer have to lose Priests and Paladins - instead, you will now have to recruit Paladins
  • Quest 'Wormlings Lands' is no longer a storyline but rather a normal declinable quest, as it requires an optional technology to be researched to complete
Bug_Fixes_EN.png

  • Resolved an issue because of which it was impossible to see all applicants and invitations in Fellowships
  • Increased production boost after getting Relics from Tournaments now shows correctly without the need to reload the game
  • Corrected an error in Fellowship rankings
  • Corrected several wrong icons in quests
  • Starting or collecting production in a building affected by a spell no longer duplicates the visual effect on the building
  • Production tooltips in the Mushroom Farms now consistently show production numbers
  • Scout graphics have been corrected on the world map, as they did not always load as they should
  • Moved the 'idle' icon on the Orc workshops, as it was misplaced
  • Production of Magical Workshops now also counts towards quests that require supplies to be produced
  • It is now possible to use the Power of Provision on Magical Workshops
Of course we want to know what you think about this. Please take a minute to leave your opinion in the discussion thread for this update! We're looking forward to hearing from you!

Kind regards,
Your Elvenar Team
 

DeletedUser814

Guest
Dear Humans and Elves,

Unfortunately, it was not possible for us to update Elvenar International to Version 1.14 today. However, we still intend to update to Version 1.14 by the end of this week. We will give you as much notice as possible as to when this will take place.

Kind regards,
Your Elvenar Team
 

DeletedUser3

Guest
Dear Elves and Humans,

We are pleased to announce that the update to 1.14 will take place today.

Kind regards,
Your Elvenar Team
 
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