@Gargon667: The text you quote speaks not of quests being released later on daily basic, but of quest additions. Not the same thing, at least to me - and to other players too, it turns out.
Yes, the leagues are meant to make money for Inno, and that is OK, such a game deserves money. What is not OK is keeping players just short of the complete thing, in order to make money. Some people consider it unfair. And the overall of the event, as well as the reaction of the support, make me think that this is intentional. Which explains why the number of active players is shrinking. Not even considering that some people would not think if it is fair or not, but would feel somehow cheated - they did their best and still didn't got it. Also not inciting to continue playing.
I believe I made relatively good beacons choice, always going for the beacon with the best ratio of points per SK - or to the lowest-priced beacon, where all beacons have suboptimal ratios. I admit that I didn't had a lot of luck - can't remember if I got once some extra SK, or not at all. But I noticed that chests with better cost ratio present less chance for extra SK, where at all. So, the better choices you make, the less luck you will have the chance to have: statistically you are being balanced under the line, by design.
And all that makes for some conclusions... Still, thank you for the sincere support!
@Julian: Yes, I am in a fellowship with no experienced players. Such fellowships, like the inexperienced players, do exist. We make up for that by reading everything that is given to us, in announcements, documentation etc. That is where the problem starts.
The limiting of the number of quests per time is not really announced in advance - and, it happens, it would push players into paying, in a way that is not fair (paying itself is OK, the way it creeps in is the problem). Nor is announced the meaning of the bar you mention - some of the players around me believed that it is the number of the beacon choices you can make, thus going for a wrong strategy. And where is the guarantee what will mean the next such quest indicator, if also unexplained and vague? Players come here to build fantasy cities, not to play whack-a-mole with the game team, I dare to think.
Openly demanding payment in advance is OK. Sneakily pushing in game elements that would make a player pay is not. At least some players appear to think so.
@Silmaril: A player that plans their strategy in advance, not knowing that the last few quests are limited, would leave for the final element 2 days. With quests limited only by execution, that should be more than enough to gather the points for the element in 2 days, and even leave 1 day for the unexpected.
One element takes 20 points to secure. With good playing, they can be obtained for as little as 23 SK per point (average, based on what I have seen), or 460 SK total. 2 days left plus 1 day for unexpected things make 3 days. By 30 SK around the city, plus 35 daily amount, that make 195 SK total. 3 quests for 65, 66 and 67 SK respectively add 198 SK to that, to 393 SK. Way short of 460, isn't it?
So, I am sorry, but the math does not agree with you. And, given how good at math your team are - I know how much math takes to create so balanced a game - it appears to me strange that you'd offer to me this plan. Explainable to me only by the assumption I already had to make... But obviously this is what you are authorized to. And this tells me all about InnoGames I needed to know - things from the real life, that go miles beyond a game event. Game events come and go, and get forgotten, but these things stay. Entire games come and go and get forgotten, but the things from the real life stay...
I wish you success and pleasant giving more fabulous help.