DeletedUser1353
Guest
I will try to explain one more time what population and culture is, but at this point I'm pretty sure the coin will never fall down until the developers change these market ratios themselves.
You seem to think population and culture is a "pay once and then forget" currency. But it's really not. Even though you dont pay it manually like with tools and coins the residences and culture buildings will always be there and take up space that could be used for more manufactories or workshops.
I will try to make an example:
My gem manufactory is currently making 796 gems/3h. It takes up 1879 population, 457 culture and takes up 20 squares in my village. These are facts.
Now, if I traded my gems for marble according to the market ratios I would get 796*16=12736 marble/3h.
This costs me about 6k tools and 60k coins /3h.
To cover this cost I would need 2 workshops creating bread. But let's go with 6 workshops just for fun (cause we all like to have fun #kazookid ).
Now let's look at the production from my marble manufactory: It makes 501 marble/3h, takes up 775 population, 154 culture and takes up 12 spaces in my town. This costs me pretty much nothing in tools though, so let's say I cover this cost with only quests to give the marble manufactory some more chances.
Now let's compare!
(tot=total, pop=population, cult=culture, sq=squares)
Gems
Popsq: 1879+471*6=1879+2826=4705 (building + workshops) Let's go with dwarf residences (human): 4705/610=7,71 houses 7,71house*10sq=77,1popsq.
Cultsq: (manufactory+workshop/s+residence/s) 457+169*6+217*3,08=1632 culttot, with central places this makes 1632/1400=1,17 central places, 20sq*1,17=23,3 cultsqtot.
Sqtot: 20(buildingspace)+77,1(popsq)+23,3(cultsq)+12*6(workshops)=192,4 sqtot.
Phew! Turns out my gem manufactory takes up about 192 squares depending a bit on how effective I am with quests and tool production. The more effective you are, the less workshops you need.
Now let's do the same thing for marble.
Marble
Popsq: 775. 775/610=1,27 houses, 1,27*10sq=12,7popsq
Cultsq: (manufactory+workshop/s+residence/s) 154+0+217*1,27=430culttot, with central places this makes 430/1400=0,31
20sq*0,31=6,2 cultsq.
Sqtot: 12+12,7+6,2=30,9 sqtot
Now we know the space required for maintaining these 2 manufactories, so let's compare their efficiency.
prod3= production/3h
Gems: 796prod3/192,4sq=4,1 prod3/sq
Marble: 501prod3/30,9sq=16,2 prod3/sq
Now if I trade all my gems for marble I would get a space efficency of 4,1*16=65,6 prod3/square. So trading gems for marble is about 65,6/16,2=4 times more effective then actually creating them from producing marble yourself.
Sadly though, not everyone is like katwijk here and accepts those trades so you will have to make them 3 star to lure in potentional traders.
Maybe I should also mention that in this example my gemboost is actually lower than my marble boost. So it could be even more unfair.
You make it sound like reaching the end of the techtree is a bad thing, lol.
You seem very proud of the fact that you know the boost cap is at 700%, you mention it in every post nowadays, well congratulations for knowing this. However even if the boosts are at 700% it will barely change anything.
Our manufacturing buildings don't really add value, nor do they have any fixed operating costs, they just convert Coins and Supplies into a different form. If you look at the two day cycle for an unboosted level 4 manufacturing building then you'll find that the ratios are exactly 1:4:16, and in the long run those variable costs will swamp the fixed costs.
You seem to think population and culture is a "pay once and then forget" currency. But it's really not. Even though you dont pay it manually like with tools and coins the residences and culture buildings will always be there and take up space that could be used for more manufactories or workshops.
I will try to make an example:
My gem manufactory is currently making 796 gems/3h. It takes up 1879 population, 457 culture and takes up 20 squares in my village. These are facts.
Now, if I traded my gems for marble according to the market ratios I would get 796*16=12736 marble/3h.
This costs me about 6k tools and 60k coins /3h.
To cover this cost I would need 2 workshops creating bread. But let's go with 6 workshops just for fun (cause we all like to have fun #kazookid ).
Now let's look at the production from my marble manufactory: It makes 501 marble/3h, takes up 775 population, 154 culture and takes up 12 spaces in my town. This costs me pretty much nothing in tools though, so let's say I cover this cost with only quests to give the marble manufactory some more chances.
Now let's compare!
(tot=total, pop=population, cult=culture, sq=squares)
Gems
Popsq: 1879+471*6=1879+2826=4705 (building + workshops) Let's go with dwarf residences (human): 4705/610=7,71 houses 7,71house*10sq=77,1popsq.
Cultsq: (manufactory+workshop/s+residence/s) 457+169*6+217*3,08=1632 culttot, with central places this makes 1632/1400=1,17 central places, 20sq*1,17=23,3 cultsqtot.
Sqtot: 20(buildingspace)+77,1(popsq)+23,3(cultsq)+12*6(workshops)=192,4 sqtot.
Phew! Turns out my gem manufactory takes up about 192 squares depending a bit on how effective I am with quests and tool production. The more effective you are, the less workshops you need.
Now let's do the same thing for marble.
Marble
Popsq: 775. 775/610=1,27 houses, 1,27*10sq=12,7popsq
Cultsq: (manufactory+workshop/s+residence/s) 154+0+217*1,27=430culttot, with central places this makes 430/1400=0,31
20sq*0,31=6,2 cultsq.
Sqtot: 12+12,7+6,2=30,9 sqtot
Now we know the space required for maintaining these 2 manufactories, so let's compare their efficiency.
prod3= production/3h
Gems: 796prod3/192,4sq=4,1 prod3/sq
Marble: 501prod3/30,9sq=16,2 prod3/sq
Now if I trade all my gems for marble I would get a space efficency of 4,1*16=65,6 prod3/square. So trading gems for marble is about 65,6/16,2=4 times more effective then actually creating them from producing marble yourself.
Sadly though, not everyone is like katwijk here and accepts those trades so you will have to make them 3 star to lure in potentional traders.
Maybe I should also mention that in this example my gemboost is actually lower than my marble boost. So it could be even more unfair.
and/or to buy Knowledge Points so that they can run up against the end game brick wall all that much sooner.
You make it sound like reaching the end of the techtree is a bad thing, lol.
The availability of Tournaments will turn the Tier3 equation on it's head anyway, because all boosts will cap at 700%, rather quickly, and folks will have Knowledge Points and to spare.
You seem very proud of the fact that you know the boost cap is at 700%, you mention it in every post nowadays, well congratulations for knowing this. However even if the boosts are at 700% it will barely change anything.
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