@Almondum : I agree. And while I
don't agree with the following opinion/attitude, I'm quoting it nonetheless, because it's a viewpoint well known to be shared by many gaming companies these days [especially 'mobile-first' types, as Inno now describes itself]. Simply put, one of the several reasons why Inno tries to keep players logging in as often as possible and/or on schedules that are designed to suit their own strategy [rather than the players' often-busy Real Lives] is the fact that players
can't spend money in-game if they're not logged in, and so [put simplistically] the more logins, the more chance that players might decide to click on that lovely shiny blue 'Pay with Diamonds' button you'll see on, well, everything in-game, near enough.
Again, this is
not a tactic I enjoy, admire, or appreciate, in any game, nor yet do I find it justifiable, either, no matter how lucrative it may be (old-time gamer as I am!) - I'm a fan of the older view that states: 'make an excellent, player-centred game and people will WANT to pay for it'. But my view is, of course, only one of many, and Inno has long been a Big Business [which is now majority-owned by a much bigger business, too...] rather than, as it once was, the more traditional 'small, had-working team of developers and artists' type of company which some players, perhaps, still imagine it might be.
And for better or for worse (no launching, this time, into one of my walls-o-text, especially not on the niceties - or otherwise - of Capitalism!), where there is Big Business, there will no doubt be many financial managers, accountants, statisticians, Social Media analysts, etc., etc. - in fact, probably far outnumbering either game developers or artists... so whether one loves, hates, or even cares not about the way in which Elvenar's Events are evolving, I for one don't think that
the developers themselves have
voluntarily made [many of] the in-game changes we've seen in the past two years or so.