Excellent quest difficulty balance between the first relatively relaxing set which made the event enjoyable and not feel like a hassle, and the last more challenging ones for those who wanted more chances at lvl 10 phoenixes. Speaking of which, I love the idea and I love my Fire phoenix, though I would've loved the choice to be a little less of a no-brainer. Compared to the others, not only does it give very sought-after portal instants, but it provides a very good active effect. I ran a lot of math and the other two phoenixes didn't come remotely close, even though I'm more economy-based. For instance, a level 10 Aureate phoenix with a 9h and a 3h collection for 8 manufactories of each tier would've only resulted in 8% (or 16%, can't remember and I lost the excel sheet I made) of my daily production. If I'm to compare that (even a 16%) with the amount of resources (and orcs) the Fire phoenix allows me to save by fighting instead of catering over the course of two, and coming soon three (thanks to the Timewarp) tournament rounds, well... it's like comparing a dynamite stick to a hydrogen bomb. I'm not saying the Fire phoenix needs a nerf, as that'd be unfair and upset many, and it does feel rewarding and worthwhile to craft cookies - but I do feel the other two could really use a buff.