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Elves have prettier buildings.
Humans produce more goods.
Elves have really awesome culture.
Humans have WAY better troops.
Elves have a bit more space, except for the house transition at dwarf to faerie.
I love the battle system so for me it's Human all the way
you forgot a mayor asterix, this "better" troops thing requires you to be at the start of chapter 16.
just a "minor" detail.
Basically the Elves are more eco-friendlywhile elven will look more fantasy (a tree shaking its head for planks)
Human troops are better than elven troops right from the start and all the way through the game, the main reason humans are better is that the have better barrack troops, which is the only troops in the start.
Light melee: Both suck
Light range: Similar in the beginning, but humans get somewhat better upgrades.
Mage: Humans are WAY better from start to end.
Heavy Melee: Humans are far better than elves.
Heavy Range: Elves are better than humans.
As I said this is right from the first level of building barracks. Elves only had 1 way of pulling even (by finishing chapter 15) when Merc Camp units finally equal human troops quality. However also this will change very soon now, when the training queues become separated. Humans will be able to train high quality troops in both barracks and Merc camp, while elves can train high quality troops in the Merc camp and junk in the barracks....
So I see no point anywhere in the game now where elves can keep up with humans in terms of military.
And since the military is a VERY big part of playing the game I would never recommend starting an elven town anymore, unless you purely play for looks or personal preference. If you want to be part of any high performing FS humans have a huge advantage. And btw this sucks
The damage might be better for the trees but they are so slow... their initiative is high, they go last, with swamp monsters intermingled. The paladins reach of 2 more than compensates for the treants heavier damage by eliminating strikeback from all but enemy orc strategists and knights (and mistwalkers or thornrose mage, but they're not why you bring heavy hitters in the first place).It still feels to me as if the elf treant is better than the human paladin. Have you seen those trees destroy the dog enemy troops?
If you happen to be in group that does well in the Fellowship Adventures, then being an elf is to your advantage as you can place more level 1 tier 1 manufacturing sets. Also easier to see the difference between the buildings and the workshops.
It still feels to me as if the elf treant is better than the human paladin. Have you seen those trees destroy the dog enemy troops?
If you happen to be in group that does well in the Fellowship Adventures, then being an elf is to your advantage as you can place more level 1 tier 1 manufacturing sets. Also easier to see the difference between the buildings and the workshops.
All this are probably not helping any new player decide which race to choose. Just follow your heart and make whatever you choose work for you. This is your game to mold as you would like with whatever resources available to you. As such there is no right or wrong choice. Happy gaming!
This is quite a complicated one to use as a basis for choice. The reason is that as the FA is a team game then what it really comes down to is whether your fellowship has enough elven cities. An elf city uses 8 tiles to make a manu badge compared to 10 tiles for a human city, but also a lot more real estate needs to be given over to producing workshop badges. For a team to maximise on their success I think they are going to be fine so long as they have about 7 or 8 committed elves. By laws of averages most have more than that.If you happen to be in group that does well in the Fellowship Adventures, then being an elf is to your advantage as you can place more level 1 tier 1 manufacturing sets. Also easier to see the difference between the buildings and the workshops.
I think this is the best advice given here.Just follow your heart and make whatever you choose work for you. This is your game to mold as you would like with whatever resources available to you. As such there is no right or wrong choice. Happy gaming!
I'm interested if anyone has any views on the different types of Light Melee troops, by the way. In these conversations it's usually just dismissed with "all LM is bad", but being bad should we not consider what the least bad are?
Would be great if Sorceress got another +1 range attack or range movement, like make them 4 + 4 or 5 + 3. And about the treants, I use them much more than Valorian Guards, cause valorian guards even with their +2 range attack die too fast vs cerberuses vs another HM units and also when there are some mages or LR unit involved (except vs abbots or mistwalkers), in contrast treants get better results.
So this is why your human vs elves list is not a good representation of reality
It's only later in game when all units are unlocked where the split between production queues and proper alternative options for the humans bad units the humans become superior to the elves. but we are talking about very late game.