Sir Derf
Adept
How about a Guest Race where each stage of upgrades requires a rearrangement of the buildings? Portal -> a -> b -> c becomes Portal -> B -> C -> A
How about a decentralized Guest race. You build multiple central points, add additional components, but each cluster has to be separate from the others.
Or, kind of putting the two together, You build Portal P1, A1s, B1s, C1s connected to each other. Then you build Portal P2 separately. As you upgrade to A2s, B2s and C2s, you have to move them from connected to P1 to connected to P2, separated from the P1 cluster. You upgrade P1 to P3, and as you upgrade to A3s, B3s and C3s you have to move them from connected to P2 to connected to P3, again separated from the P2 cluster.
Or how about every building has to be unconnected to each other? Or that the production decreases if it contacts another? Or increases the farther apart they are?
A Guest race where you can have at most 20 buildings, each new one must touch an old one, after a point, in order to make new buildings, you have to sell old ones. But, once placed, you can't move an existing one. Your guest race settlement will move as it grows.
A 12x12 portal, surround by 8 6x1, 12 4x2, 16 3x3, 24 2x4 and 48 1x5 to make a cross with 12x12 center and four 12x15 arms.
How about a decentralized Guest race. You build multiple central points, add additional components, but each cluster has to be separate from the others.
Or, kind of putting the two together, You build Portal P1, A1s, B1s, C1s connected to each other. Then you build Portal P2 separately. As you upgrade to A2s, B2s and C2s, you have to move them from connected to P1 to connected to P2, separated from the P1 cluster. You upgrade P1 to P3, and as you upgrade to A3s, B3s and C3s you have to move them from connected to P2 to connected to P3, again separated from the P2 cluster.
Or how about every building has to be unconnected to each other? Or that the production decreases if it contacts another? Or increases the farther apart they are?
A Guest race where you can have at most 20 buildings, each new one must touch an old one, after a point, in order to make new buildings, you have to sell old ones. But, once placed, you can't move an existing one. Your guest race settlement will move as it grows.
A 12x12 portal, surround by 8 6x1, 12 4x2, 16 3x3, 24 2x4 and 48 1x5 to make a cross with 12x12 center and four 12x15 arms.