Jake65
Sage
Pondering out loud in a way but also looking for opinions.......
Part 1:
Besides in the Trader for the collection bonus for OhNo!rium, where else is "required culture" a factor?
When struggling with OhNo!rium quantities, it was recommended to boost my required culture(RC) with armouries which have a high RC relative to population required. It certainly helped building an extra armoury bringing my grand total to two.
Currently my OhNo!rium production is okay which has got me looking at my armouries (again) slightly sideways.
Part2:
I see some cities with lots of armouries and I really don't get the strategy of that. Other than the RC (see above), Orc production isn't great and training size increase is particularly meh. With the Shrewdy Shrooms now working on squad size instead of armoury levels, a large number of them makes even less sense to me.
For the sake of some numbers (anybody else miss SirDerf being around?), my squad size is 5925
Level 40 armoury training size = 660. Level 1 Bulwark size = 1067. Level 35 Bulwark size = 10665 (not a typo) Same would apply to the Shrooms. That's 16 armouries worth of training size each.
24 hour Orc production per tile:
Level 40 armoury = 124 (costs supplies)
Orc nest = 160 (free)
Echoes of the Forgotten = 400 (free)
Level 5 Shrine of the Champions AW = 238 (5000 tourney points)
Have armouries become a bit redundant now with the Shrooms no longer linked to them? (Don't read this, Inno)
Training size and orc production aren't great and RC is good but only when population is taken into account.
Any thoughts, comments, opinions and AWKP always welcome
Part 1:
Besides in the Trader for the collection bonus for OhNo!rium, where else is "required culture" a factor?
When struggling with OhNo!rium quantities, it was recommended to boost my required culture(RC) with armouries which have a high RC relative to population required. It certainly helped building an extra armoury bringing my grand total to two.
Currently my OhNo!rium production is okay which has got me looking at my armouries (again) slightly sideways.
Part2:
I see some cities with lots of armouries and I really don't get the strategy of that. Other than the RC (see above), Orc production isn't great and training size increase is particularly meh. With the Shrewdy Shrooms now working on squad size instead of armoury levels, a large number of them makes even less sense to me.
For the sake of some numbers (anybody else miss SirDerf being around?), my squad size is 5925
Level 40 armoury training size = 660. Level 1 Bulwark size = 1067. Level 35 Bulwark size = 10665 (not a typo) Same would apply to the Shrooms. That's 16 armouries worth of training size each.
24 hour Orc production per tile:
Level 40 armoury = 124 (costs supplies)
Orc nest = 160 (free)
Echoes of the Forgotten = 400 (free)
Level 5 Shrine of the Champions AW = 238 (5000 tourney points)
Have armouries become a bit redundant now with the Shrooms no longer linked to them? (Don't read this, Inno)
Training size and orc production aren't great and RC is good but only when population is taken into account.
Any thoughts, comments, opinions and AWKP always welcome