Oh yes, with a fellowship "adventure" going on, I'm clutching at every straw when it comes to less clicking.
I would be happy if the mobile experience was replicated on the PC so I can just press Next
This would help much, agree. And according to the insights
@Paladestar has given us, it is the most straightforward approach i could think of.
when you decline a quest the client makes an API call to an "Abort Quest" method, the API then returns the next quest in your current generic quest sequence
When the "next" button was implemented into the app, it should have been brought to the browser version, too. Would have been better than apologizing and promising some usable UI at some point in the future, IMHO.
It is common to produce multiple badges of the same type at once. In that case, you have to tap up to 14 times (depending on FA type) on mobile just to be able cash in the ingredients for the next badge. I call this a terrible interface (and lack the words for the PC version). Compare this to
@SoggyShorts idea that
they absolutely could have added a "previous" instead
Tap once, and you're there! 14 times better!
Another approach (and suggested on the forums, too) would be to stay on the same quest when cashing in the badge, and only advance to the next quest when the "next" button is hit. Zero clicks for navigating to the same quest again - which makes most sense to me.
Of course, there are ideas for a even better UI out there, but if we could get one of the easy fixes in the meantime, that would be nice.