dbrad000
Alchemist
Because it's a battle you cannot win, and will only end agony, so then it's best to not say anything
It’s the same tactic used by the developers.
Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
Because it's a battle you cannot win, and will only end agony, so then it's best to not say anything
Is it worthwhile to even continue playing? It is suppose to be a game and fun. Not a punishment to force you to spend money.Because it's a battle you cannot win, and will only end agony, so then it's best to not say anything
Inno's default position is to give something which has been asked for with one hand but with the other take away twice the given benefit.First of all, I commend the fact we only have one click per province, this is a very welcome improvement. That's where the improvement ends. The new Tournament is just awful, troops are absolutely anhilated, and it doesn't matter how many boost buildings you have in play. Never mind the total lack of getting the chance to make Pet Food in the Magic Academy. ~I'm no good with calculating numbers and percentages etc, all I know is there are very few cities that will be able to keep up with the demand for this tournment...and if you enjoy the Spire as well....forget about it. All games should be a challenge...but this one is ridiculous. Good luck to any FS that acutally get all chests. I come from a FS that achieved them all and then some, every single week, without fail. The same with the Spire, we're usually in the Top 3 every single week..winning most weeks. Inno give on one hand and take away with the other...that's their default position. I would suggest anyone who isn't happy with this new tournament to raise a ticket...not a lot of good it will do, but if we say nothing, nothing is exactly what we'll receive. I'd say those rich in diamonds will be the ones winning here....and that's ok...but at least give the rest of us a fighting chance.
1 | 420k coins - 4k T2 - 2.6k T3 |
2 | 7k T1 - 7k T2 |
3 | 17.4k T1 - 6.6k T2 |
4 | 10k T1 - 7.9k T2 - 5.2k T3 |
5 | 18.6 T2 - 19k mana |
6 | 110k supplie - 11k T2 - 22k mana |
7 | 1.3m coins - 12k T2 - 7.8k T3 |
8 | 1.4m coins - 140k supplies - 8.7k gems |
9 | 19k T1 - 15k T2 - 9.6k T3 |
10 | 21k T1 - 16k T2 - 10k T3 |
11 | 34k T2 - 11k T3 |
12 | 24k T1 - 38k T2 |
13 | 2.1m coins - 26k T1 - 13k T3 |
14 | 28k T1 - 5.6k orcs - 44k mana |
15 | 240k supplies - 30k T1 - 15k T3 |
16 | 31k T1 - 24k T2 - 16k T3 |
17 | 260k supplies - 33k T1 - 17k T3 |
18 | 35k T1 - 26k T2 - 17k T3 |
19 | 28k T2 - 18k T3 - 58k mana |
20 | 29k T2 - 19k T3 - 61k mana |
21 | 40k T1 - 40k T2 |
22 | 42k T1 - 32k T2 - 21k T3 |
23 | 43k T1 - 33k T2 - 22k T3 |
24 | 45k T1 - 23k T3 - 9k orcs |
25 | 47k T1 - 36k T2 - 23k T3 |
26 | 74k T2 - 24k T3 |
27 | 400k supplies - 50k T3 |
28 | 80k T2 - 26k T3 |
29 | 430k supplies - 41k T2 - 27k T3 |
30 | 4.4m coins - 56k T1 - 28k T3 |
31 | 44k T2 - 29k T3 - 11k orcs |
32 | 118k T1 - 30k T3 |
33 | 60k T3 - 12k orcs |
34 | 63k T1 - 31k T3 - 100k mana |
35 | 64k T1 - 98k T2 |
36 | 132k T1 - 50k T2 |
37 | 104k T2 - 110k mana |
38 | 53k T2 - 35k T3 - 110k mana |
39 | 142k T1 - 14k orcs |
40 | 112k T2 - 15k orcs |
41 | MISSED |
42 | 6.1m coins - 58k T2 - 120k mana |
43 | 78k T1 - 120k T2 |
44 | 80k T1 - 61k T2 - 40k T3 |
45 | 6.5m coins - 82k T3 |
1 | MW - LR x 4 |
2 | MW x2 - HM x2 |
3 | MW x2 - LM - HM - Mage |
4 | LR x 4 - HM |
5 | MW - LR - LM - HR x2 |
6 | LR x2 - LM - HM x2 |
7 | MW x2 - LR x2 - Mage |
8 | LR x2 - LM x2 - HM |
9 | MW x2 - LR - LM - Mage |
10 | MW - LR - LM - HR - Mage |
11 | LR x3 - HR - Mage |
12 | MW x2 - LM x3 |
13 | MW - LR x3 - HR |
14 | MW - LR - LM - HM - Mage |
15 | MW x2 - LR - HR - HM |
16 | LR - LM - HM - Mage |
17 | MW x3 - LR - Mage |
18 | MW - LR x3 - HM |
19 | MW x2 - LR x3 |
20 | MW - LM - HM - Mage |
21 | MW - LR - HR x2 - Mage |
22 | MW x2 - LR x3 |
23 | MW - LR - LM - HR - Mage |
24 | LR x3 - LM x2 |
25 | LR x4 - HM |
26 | LR x2 - HR x2 - HM |
27 | LR x3 - LM - HM |
28 | LR x4 - HM |
29 | LR x2 - HM x2 - Mage |
30 | LM x2 - HR - HM - Mage |
31 | LR x2 - LM x2 - HR |
32 | MW - LR x3 - LM |
33 | MW - LR x2 - LM - Mage |
34 | MW x2 - LR x2 - Mage |
35 | MW - LR - LM x2 - Mage |
36 | MW - LR - LM x2 - HR |
37 | MW - LR x2 - LM x2 |
38 | MW x2 - LR x2 - HM |
39 | LR x2 - LM - HM - Mage |
40 | LR x2 - HM - Mage x2 |
41 | MISSED |
42 | LR x2 - LM - HM x2 |
43 | LM x2 - HM x2 - Mage |
44 | LM x2 - HR - Mage x2 |
45 | MW - LR x3 - HM |
First of all, I commend the fact we only have one click per province, this is a very welcome improvement. That's where the improvement ends. The new Tournament is just awful, troops are absolutely anhilated, and it doesn't matter how many boost buildings you have in play. Never mind the total lack of getting the chance to make Pet Food in the Magic Academy. ~I'm no good with calculating numbers and percentages etc, all I know is there are very few cities that will be able to keep up with the demand for this tournment...and if you enjoy the Spire as well....forget about it. All games should be a challenge...but this one is ridiculous. Good luck to any FS that acutally get all chests. I come from a FS that achieved them all and then some, every single week, without fail. The same with the Spire, we're usually in the Top 3 every single week..winning most weeks. Inno give on one hand and take away with the other...that's their default position. I would suggest anyone who isn't happy with this new tournament to raise a ticket...not a lot of good it will do, but if we say nothing, nothing is exactly what we'll receive. I'd say those rich in diamonds will be the ones winning here....and that's ok...but at least give the rest of us a fighting chance.
With particular reference to levels 31-35 of AWs. It's difficult to explain how any of these levels for any wonders can be of benefit now. There is someone on our server who has levelled every single AW to 35, presumably by spending big on diamonds (if not pushing). He will no doubt now be absolutely crippled in the tournaments. What would that be... a quarter of a million KPs, just for those levels?There are more but these are already plenty enough reasons to spend less money on the game, other big spenders might quit because of the inability to compete in the tournaments due to many wonderlevels.
Let me try to provide a viewpoint without getting carried away with the fact that I cannot any longer collect a large number of KPs by just doing the first two rounds for 50 provinces. Over time we have figured out certain strategies to make the best use of the tournament. Now we have to rethink and find different use cases. However, I feel the game designers have overlooked the fact that a strategic player will look at the return on investment and give up fighting beyond a certain point and then rest of the encounters will become not at all useful. Then it is like an exam where you will never be rewarded with an A+ even though there is an A+ rating in the marking scheme.
I have look at some numbers in terms of troop size. I am in chapter 16 with close to 200 wonder levels. Still, the number of units required for the first round of a province is less than 4 times earlier requirement of an encounter of a province. So I can't complain. But I am not sure what will be the case if I reach 400 wonder levels. Furthermore, I have not checked the negotiation cost which I may not do much since I will have time to manual fight. Sorry, if one is only a mobile player. Also in the first encounter (in my case), the enemy troop size is 13% of my troop size. Certainly, it will make things easier for new players to figure it out.
Then there is this pattern of logarithmic like increase in enemy troop size when going through province 1, 2, 3, 4, etc while there is a constant troop size increase of 25% on mine. Furthermore, there is a pattern where 2nd round of 1st province is equivalent to 1st round of 2nd province and so on. In my case, the 1st round of 20th province presented an enemy troop size 158% of my troop size making it almost equivalent to previous 6th round of the 20th province. Meaning any fights beyond this point will make it difficult than before.
Unless the above logarithmic pattern ensures the difficulty stops at a realistic level my above concern stays. I am the 2nd best fighter in our fellowship. Yet, I don't want to throw in my troops to test this beyond this point since it is not worth it. Since I want to make good progress in the spire I don't want to risk major losses.
Its not just that but honestly speaking - if levelling up Wonders is going to hurt you then what is the point of winning KP in the first place once you're end game?I am fine with the loss of many KP, but here you say one of my main gripes.
You said 200 wonderlevels, this means 66% difficulty from the wonderpart of the formula, at 400 it's 133% difficulty
This will mean your base SS (and everything based on that) is 50% bigger, this means your stock of units needs to be 50% higher, the negotiating costs will be aprox higher and your losses in the tournaments will be 50% higher.
The difficulty difference between 2 players at the same stage of the game can be as extreme as 400%, have you ever seen wonder inprove your production of units and goods improve by more than 400%?
Its not just that but honestly speaking - if levelling up Wonders is going to hurt you then what is the point of winning KP in the first place once you're end game?
Frequently in the past from Dwarves onwards I've used Wonders as a dumping ground for KP when I had no research to do and now I've finished the game and am playing for Tournaments etc its just a game of levelling Wonders - but I have my favourite Wonders like Flying Academy maxed out already.
So I've taken recently to working on wonders for fun that don't really help me, like the Blooming Trader Guild. But the logical thing for me to do now would be to sell off Wonders like that . . . and then do what? I can win KP, but if I have nothing to invest them into without it being counter productive then what is the point of continuing?
Wonders as an almost bottomless distraction were fun but now if they're as bad as optional SS were previously then should I just sit there with thousands of KP in my bar?
I agree completely... as you know.This idea that upgrading aws is hurting us (at least after a certain level) is like a thorn in my brain. I have no problem with tournaments being hard and not being able to do more than 20 provinces but this "fear" that upgrading aws is gong to make it even harder is ruining the game for me. I haven't upgraded a single one since the news of the new tournament system came out and I already feel less excited to do tournaments. Even if I could still get 200 kps from provinces I wouldn't know what to do with them. The devs took the two most popular activities of the game - tournament and Aws - and wracked them with one swing.
They will see Brown Bears right in the next event....they certainly will never see the Brown Bear ever again...
I have pointed this out as well when it was announced.Its not just that but honestly speaking - if levelling up Wonders is going to hurt you then what is the point of winning KP in the first place once you're end game?
Frequently in the past from Dwarves onwards I've used Wonders as a dumping ground for KP when I had no research to do and now I've finished the game and am playing for Tournaments etc its just a game of levelling Wonders - but I have my favourite Wonders like Flying Academy maxed out already.
So I've taken recently to working on wonders for fun that don't really help me, like the Blooming Trader Guild. But the logical thing for me to do now would be to sell off Wonders like that . . . and then do what? I can win KP, but if I have nothing to invest them into without it being counter productive then what is the point of continuing?
Wonders as an almost bottomless distraction were fun but now if they're as bad as optional SS were previously then should I just sit there with thousands of KP in my bar?
I have checked this with my 2nd city which has about 180 wonder levels and in chapter 16. Yes, the troop size requirement is about 8% less but the ratio between enemy troop size and mine is the same for both cities. This means my chances of winning is the same if I have that many troops to send in. Therefore, you have a valid point. Can the increase in wonder levels contribute to higher unit production at this rate? Since I have a lot of military wonders the answer is yes for me. My first city product 14% more troops compared to the second city. I don't know how it will work for a player who is more into negotiation.I am fine with the loss of many KP, but here you say one of my main gripes.
You said 200 wonderlevels, this means 66% difficulty from the wonderpart of the formula, at 400 it's 133% difficulty
This will mean your base SS (and everything based on that) is 50% bigger, this means your stock of units needs to be 50% higher, the negotiating costs will be aprox higher and your losses in the tournaments will be 50% higher.
The difficulty difference between 2 players at the same stage of the game can be as extreme as 400%, have you ever seen wonder inprove your production of units and goods improve by more than 400%?
This only counts for a certain amount of wonderlevels. once you have maxed out those military wonders in theory you could max out unit production and power with ~ 200 wonderlevels if you target specific wonders after that your unit power and production will no longer rise, while your SS still grows and grows and grows.I have checked this with my 2nd city which has about 180 wonder levels and in chapter 16. Yes, the troop size requirement is about 8% less but the ratio between enemy troop size and mine is the same for both cities. This means my chances of winning is the same if I have that many troops to send in. Therefore, you have a valid point. Can the increase in wonder levels contribute to higher unit production at this rate? Since I have a lot of military wonders the answer is yes for me. My first city product 14% more troops compared to the second city. I don't know how it will work for a player who is more into negotiation.