Don't try to speak for everybody. I think the changes to tournament are great. It's much better than before. Earlier it was a pain to do, ask my poor fingers tired from pressing the mousebutton forever. Also I prefer the tournament to be a challenge. A game is not supposed to be easy, easy games are boring.
But it's no surprise that people mostly complain here. The people who like the change have no urgent reason going to the forum and express their view. It's mostly those complaining that enters the forum to write their opinion. Nothing strange with that, it's human nature.
Sorry you are right, I can't speak for everyone. And Im sorry your reply to my post give you some criticism as well now, I don't think you deserve that.
I also like a challenge, very much even, I gives me a great feeling if i can beat something that 90% of the players can't beat. But at the other hand, if 90% of the other players can't beat it and get frustrated, they give up. I don't want a multiplayer game to only caters my needs, because that eventually would lead to a single player game, which ends in an end-game since no more income.
for many players its not fun if they have to work a whole week to train 50 troops, only to see 40 of those being lost on a single fight. A fight they tought they could win. It can be fun to win against an enemy with only 1 unit left standing on your side. But the amount of work it takes te replenish those lost troop is too long to have this enjoyable feeling last. And the frustration just gets bigger when you hear that your fellow who's in the same chapter as you, can replenish those troops in half the time of you, only because he started playing 2 years later then you and therefor has less expansions and wonderlevels.
Thats only a few things that are wrong with the new tournament setup, but that doesn't mean I don't like the new challenge. In my opinion tournaments were overdue for some changes, it was getting dull, it should have been changed when spire came out, instead of the overexpensive spire itself.
But getting a new challenge doesn't mean we can't critisize other parts of the change that we can clearly see derailing already.
Have you heard of the phrase: fool me once, shame on you, fool me twice, shame on me? When spire came out many of us complained it was overexpensive, we couldn't put hard numbers on it, so it was ignored mostly and just passed to live servers without listening to that feedback. Only later we found out the exact formula and we could pinpoint the exact point where it goes wrong. So when they try to use (nearly) the same formula on another beloved part of the game, of course we won't be fooled again and will act up, this time much more then last time when we were ignored.