ANIKHTOS
Soothsayer
I want to ask a question does the decisions of the company actual hurts the game and not help it?
And i will be more specific the rewards in Spiral for once and Tournament secondary put a lot of pressure to fellowships. In Spiral there are some diamonds and other goodies, but in Tournament there are royal restorations points and blueprints which are also handy.
The problem is that the company pushed them so hard and in the end that you need a 25 player fellowship commuted to play the events a lot. Spiral for example you need all 25 players to finish all chest!!!
Which creates a cannibalism effect that the new players after a while playing the game and knowing the rewards available try to go into a big fellowship to get more rewards. Which is IMPOSSIBLE to happen for all. Now and then an old player drops out and an opening happens but that will be true for a handful lucky not for the majority of the players.
Which creates a frustrations and disappointment among players. And the drop rate will increase among new players. Yes there are always hard core players that will keep playing despite the hardship or even been alone in a fellowship by themselves and slowly but surely make some progress. But that will be the exception not the rule..
I see in the next fellowship adventure that there is extra prizes for the very top 10 fellowships in form of building?!?!??! Why??Just give them them some time boosters which everyone can get. This elitism just destroy the game. Either you will accept that you will never have those buildings and the ability to get them or stop playing the game since you do not see a path to get them.
I have seen this politics destroy many many many games in my life. I have been in games with 6.000+ active players which was fun to play in, and because they had the same top 10 logic the players where crying we need to go top 10 , we need to go top 10 , guess what the same 12 fellowships where always top 10 and you know what happened? The active players took a dive. There is no better way to loose players by telling them what that player will never get.
Instead of having a top 10 which is static you can have a 10% of participating fellowships to win the prizes. This way its a dynamic range of rewards. The more fellowships play the more will win something. For the tournament the royal restoration need to go in chest 3 and the blueprint go lower to chest 5?? or around there. Which will make been in any fellowship worth playing in and going on in game. And lets face it 1 royal restoration in chest 3 is psychological if you thing you need 15-16 to upgrade 1 building. And in spiral lower it to 20 players getting all chest in order to get all rewards in multiplayer. And also lower all rewards in spiral a bit. Since now you have this odd depending the fellowships and how they do it makes not sense to put a lot of effort in the spiral since you will not get anything of value for your trouble.
The mechanics ought to be there to push players to play more not to make them not to play since that way they maximize their winnings. IF the chest rewards are better then a player would go to finish all the chest even if the fellowship can not keep up with the progress the player makes. But now why waste the troops or the resources?
Catalyst or 3 hour booster will not cut it as presents. Or coin rain 10%.
You need to think and decide as what gamers like and think. As i see it the game is rather steep and very quickly is disappointing for new players. Around me i do not think i have any active player!!!! Even some new players i invite in my fellowship i see them play a few days up to week and then they give up. Yeah i know not all games are made for all people and you need to like the gender to actual put the effort and play it but this game has a big drop rate of new players. The only thing that would keep new players going is a fellowships but with the mechanics you just add to the disappointment.
Well that my opinion, and what i have witness in other games, where the mechanics just turn people off the games.
Have all a nice day.
And i will be more specific the rewards in Spiral for once and Tournament secondary put a lot of pressure to fellowships. In Spiral there are some diamonds and other goodies, but in Tournament there are royal restorations points and blueprints which are also handy.
The problem is that the company pushed them so hard and in the end that you need a 25 player fellowship commuted to play the events a lot. Spiral for example you need all 25 players to finish all chest!!!
Which creates a cannibalism effect that the new players after a while playing the game and knowing the rewards available try to go into a big fellowship to get more rewards. Which is IMPOSSIBLE to happen for all. Now and then an old player drops out and an opening happens but that will be true for a handful lucky not for the majority of the players.
Which creates a frustrations and disappointment among players. And the drop rate will increase among new players. Yes there are always hard core players that will keep playing despite the hardship or even been alone in a fellowship by themselves and slowly but surely make some progress. But that will be the exception not the rule..
I see in the next fellowship adventure that there is extra prizes for the very top 10 fellowships in form of building?!?!??! Why??Just give them them some time boosters which everyone can get. This elitism just destroy the game. Either you will accept that you will never have those buildings and the ability to get them or stop playing the game since you do not see a path to get them.
I have seen this politics destroy many many many games in my life. I have been in games with 6.000+ active players which was fun to play in, and because they had the same top 10 logic the players where crying we need to go top 10 , we need to go top 10 , guess what the same 12 fellowships where always top 10 and you know what happened? The active players took a dive. There is no better way to loose players by telling them what that player will never get.
Instead of having a top 10 which is static you can have a 10% of participating fellowships to win the prizes. This way its a dynamic range of rewards. The more fellowships play the more will win something. For the tournament the royal restoration need to go in chest 3 and the blueprint go lower to chest 5?? or around there. Which will make been in any fellowship worth playing in and going on in game. And lets face it 1 royal restoration in chest 3 is psychological if you thing you need 15-16 to upgrade 1 building. And in spiral lower it to 20 players getting all chest in order to get all rewards in multiplayer. And also lower all rewards in spiral a bit. Since now you have this odd depending the fellowships and how they do it makes not sense to put a lot of effort in the spiral since you will not get anything of value for your trouble.
The mechanics ought to be there to push players to play more not to make them not to play since that way they maximize their winnings. IF the chest rewards are better then a player would go to finish all the chest even if the fellowship can not keep up with the progress the player makes. But now why waste the troops or the resources?
Catalyst or 3 hour booster will not cut it as presents. Or coin rain 10%.
You need to think and decide as what gamers like and think. As i see it the game is rather steep and very quickly is disappointing for new players. Around me i do not think i have any active player!!!! Even some new players i invite in my fellowship i see them play a few days up to week and then they give up. Yeah i know not all games are made for all people and you need to like the gender to actual put the effort and play it but this game has a big drop rate of new players. The only thing that would keep new players going is a fellowships but with the mechanics you just add to the disappointment.
Well that my opinion, and what i have witness in other games, where the mechanics just turn people off the games.
Have all a nice day.