Especially if it switches from goods to scouts about an hour before you done. Ah, at this point it is just hilarious.
I genuinely do not understand this. I have seen several complaints about the scout quest and the scout quest repeating but not a single one about the goods being too long. I mean, were the toolboxes and baskets really that big of a problem?
Reinforces my believe that it is not worth complaining unless you want to make it worse. * insert Hot Fuzz "Shame" gif *
I believe it wasn't about doing toolboxes per se, but more about them appearing back to back - but now we can have endless of streams of relic quests or encounters or scouting... but the toolboxes were picked as the issue.
I'd say it was picked as the excuse to be able to nerf the amount of keys, if Inno doesn't want people to be able to get multiple main prizes then they should limit the number of quests and not limit the amount the quests give.
On Beta before the nerfing I was on 149 keys, that changed this morning to 80 keys, I was waiting for the tournament to start for my quest as I just can't keep getting so many relics from the map with scouts taking 37h+, these were the 4 quests I had in a row:
Gain 11 relics
Gain 11 relics
Gain 11 relics
Solve 45 tournament encounters or solve 9 encounters
If I'd had those quests outside tournament time then there's no chance of getting through them in anything less than 5 days - being charitable here as maybe I'd have got a few from doing NH or the MA. Reducing the workshop quests by 30% has put more pressure on all the other quests, its not just 30% less on toolboxes but also on simple tools, bread, advanced tools or baskets of groceries.
They've given a solution to something which wasn't a problem on its own, it wasn't the quest, it was the frequency, if the frequency of JUST toolboxes had changed then there would have been no need to nerf...
Personally, I'm done with the event on live and beta - I'd rather progress my city than struggle to meet the needs of quests which upset the balance.