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2 accounts zero hits on this as well for me. Better than average on the 82s more than made up for it though.I opened 25 Chest 16 times and got no 10% chance of 20 Sky Essences.
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2 accounts zero hits on this as well for me. Better than average on the 82s more than made up for it though.I opened 25 Chest 16 times and got no 10% chance of 20 Sky Essences.
Out of curiosity, why so many Cults? Is it for disenchanting, or are you actually planning to use them?I received 20 Phoenix Cults
That's a pretty bold claim. I still maintain that my method is mathematically valid. At this point I think we'll just have to agree to disagree.It seems that neither of us had a good methodology
No, it's not valid. The good thing about science is that you can prove (or disprove) claims. You can try to make a simulation yourself, and see if it can confirm your approach. You won't see the numbers that you predict, starting with expected values. We just can't use SE per daily prize in this way. Deep down, it boils down to the fact that inverse of the sum is not the same as sum of inverses.That's a pretty bold claim. I still maintain that my method is mathematically valid. At this point I think we'll just have to agree to disagree.
I'm already, still, sitting on 13 Elven and 4 Orcish Floats gotten for disenchantment purposes.Out of curiosity, why so many Cults? Is it for disenchanting, or are you actually planning to use them?
When I unlock a new AW will my collected shards magically appear if have they gone into the abyss never to be seen again ???
Not what I wanted to hear but thanksBroken shards, however, have a maximum of 10 (ten broken shards can be used to make one rune shard, which is then auto-inserted).
Any above said limit are gone with the wind.
Broken shards, however, have a maximum of 10 (ten broken shards can be used to make one rune shard, which is then auto-inserted).
I have accumulated 2k SE ready to bid for the wishing well daily prize tomorrow but after I might quit the event
Yup, I would have had no chance on Beta if I wasn't an elven planker.Elves T1 Steel and Humans T1 Steel and Planks boosted have to use 100% more space to fit in the extra buildings that are absolutely necessary for anyone now with sentient goods buildings as they don't produce 1 and 2 day productions.
Still won't be quite "fair". Don't know about others, but I use my real manufactories in quest productions. I only run 3 T1, but some people run 5-6 or more. That's a big help. Unless you force building non-boosted for quests - in which case Human marble will be screwed.Yup, I would have had no chance on Beta if I wasn't an elven planker.
Make it fair:
"Produce 5 Giant Globes OR 10 Admirable Altars"
Remove the boost condition, let players build whatever flavor of turds they want.
true, but closer than now.Still won't be quite "fair".
But why? There's no gain for inno to do that. The posted odds work well enough. It's like at the casino I used to hear players insist that machines or even dealers were cheating when they obviously weren't because there's no point. The posted odds are enough for the casino to make money, just like the posted odds in Elvenar are enough to give the desired number of prizes.Inno's RNG in my opinion has more factors included than the number crunchers here factor in.
Inno's RNG in my opinion has more factors included than the number crunchers here factor in.
Sometimes if a program requires a random number it's easier to use pseudo-random numbers instead, as this can save on computing power and other similar resources. If anything the benefit would lie there, it wouldn't be about improving odds in favour of Inno. If the pseudo-random number generator is well designed then there's no real difference for most applications, and both methods work equally well. If it's poorly designed then you can occasionally see quirks in the randomness, such as some of the issues people are reporting here. I would caution against leaping to this conclusion though. The plural of anecdote is not data. We simply don't have enough information to determine if these issues are a result of bad code, or simply a fluke. It's not just about whether or not these implausible scenarios occur, but also the frequency with which they occur, and there's no way to know that without also knowing about all the times they don't occur.But why? There's no gain for inno to do that.