DeletedUser7591
Guest
Well, we have come to note that the prize sucks every adventure every time. You do an adventure and tasks take time, and you think pretty buildings with people? Will get us to slog hard hours doing tasks adventure are the worst part of this game why the prizes suck. Well yes, the newbies or the diamond-rich yes but people that work and have real lives still love this game, but prizes suck...
We want time lots of time give us prizes we can use like time or coin or diamonds, and not crappy little prizes make the worth of doing the tasks. There must be a reward suitable for the work. I.e., offer like 4 * 20 hours for 1st chest . 4 * 20 +4* 40 hours second if you are going to give a build add treasure, i.e., time something good in each chest .and throw 100 diamonds for the last chest each level increase them a bit. Make it, so there is an incentive for god's sake its a game giving prizes cost you nothing . then offer a big prize for the player that actually do all the tasks and not use diamonds to do so.
Also, make sure no staff take part as we all now staff play elvenar, they are all the diamond magic up to the max city's. Also here is the big one! When i first started playing adventures, you earned the tokens by doing what every size run of goods or supply runs they wanted. Make it about what we do as team to do to get the rewards like it was at first they suck now that's why we look at the crap you offer and all agree not even to bother trying if you want people to work together like I think you do well make treasure chests have real game value. However, give us back the right to pick what each of us can make what tokens, i.e., me some days I do 3 hour runs if I home working but others in studying how to write games, so I have to do 9-hour cycles.
Moreover, there are days I'm just sick of the game. So I do 1 day runs, but let us decide who can make what tokens. That worked. However, now we have to do tasks which feels like slavery, and we all agreed we are not slaves, so we quit adventure we watch them . of the tokens let the people choose who makes what for the adventure.
Time! Time is one of the most valuable things you can win. But not just one little timepiece we want a chest full of multiples, so if we work hard, we earn enough to get us to next adventure. No reward gets no effort and stop the pay gems or dust or whatever goods as payment to get a level make it so if you don't work, i.e., do the tasks you don't get token in other words remove the diamond offer to finish a run or finish a task to gain tokens. A comp is about the prize not about profit. If you want people to stay in fellowships, and keep playing the game. Make better rewards for all!
See we all work out very quickly those culture and people cost coins to use we are better off with residences and culture as we get tax. Myself, I have already started deleting those buildings, As I get more people and I make a better culture for the space available. However, no you want us to work out asses of as a group whom most times don't log on together work as a team I once got them to work as a team prize sucked, but we were noobs we grew and found out and watched the prizes get worse and worse.
Tournaments are the same offer better prizes for each province.some of my players neg a few, and that's it no incentive to fight. Why the prizes again suck there just game pieces we end up deleting yet I use every time pice but make good time, not like the 3 min ones you just throw in every blue moon good times 8 20 40 and so on better prizes.
Moreover, better support videos for fights explaining how to use auto fight how to pick what to use and how combinations may change . its also why so many quits there is no incentive to continue you have made all about the cash for you, not player experience. A good game makes the player want to play a dangerous game is where so many players quite elvenar is the latter at the moment as every one sees how stingy inno is with prizes types.
We want time lots of time give us prizes we can use like time or coin or diamonds, and not crappy little prizes make the worth of doing the tasks. There must be a reward suitable for the work. I.e., offer like 4 * 20 hours for 1st chest . 4 * 20 +4* 40 hours second if you are going to give a build add treasure, i.e., time something good in each chest .and throw 100 diamonds for the last chest each level increase them a bit. Make it, so there is an incentive for god's sake its a game giving prizes cost you nothing . then offer a big prize for the player that actually do all the tasks and not use diamonds to do so.
Also, make sure no staff take part as we all now staff play elvenar, they are all the diamond magic up to the max city's. Also here is the big one! When i first started playing adventures, you earned the tokens by doing what every size run of goods or supply runs they wanted. Make it about what we do as team to do to get the rewards like it was at first they suck now that's why we look at the crap you offer and all agree not even to bother trying if you want people to work together like I think you do well make treasure chests have real game value. However, give us back the right to pick what each of us can make what tokens, i.e., me some days I do 3 hour runs if I home working but others in studying how to write games, so I have to do 9-hour cycles.
Moreover, there are days I'm just sick of the game. So I do 1 day runs, but let us decide who can make what tokens. That worked. However, now we have to do tasks which feels like slavery, and we all agreed we are not slaves, so we quit adventure we watch them . of the tokens let the people choose who makes what for the adventure.
Time! Time is one of the most valuable things you can win. But not just one little timepiece we want a chest full of multiples, so if we work hard, we earn enough to get us to next adventure. No reward gets no effort and stop the pay gems or dust or whatever goods as payment to get a level make it so if you don't work, i.e., do the tasks you don't get token in other words remove the diamond offer to finish a run or finish a task to gain tokens. A comp is about the prize not about profit. If you want people to stay in fellowships, and keep playing the game. Make better rewards for all!
See we all work out very quickly those culture and people cost coins to use we are better off with residences and culture as we get tax. Myself, I have already started deleting those buildings, As I get more people and I make a better culture for the space available. However, no you want us to work out asses of as a group whom most times don't log on together work as a team I once got them to work as a team prize sucked, but we were noobs we grew and found out and watched the prizes get worse and worse.
Tournaments are the same offer better prizes for each province.some of my players neg a few, and that's it no incentive to fight. Why the prizes again suck there just game pieces we end up deleting yet I use every time pice but make good time, not like the 3 min ones you just throw in every blue moon good times 8 20 40 and so on better prizes.
Moreover, better support videos for fights explaining how to use auto fight how to pick what to use and how combinations may change . its also why so many quits there is no incentive to continue you have made all about the cash for you, not player experience. A good game makes the player want to play a dangerous game is where so many players quite elvenar is the latter at the moment as every one sees how stingy inno is with prizes types.