DeletedUser3279
Guest
I followed the link to this game because I kept seeing links for it in the scientific publications I read. It kept saying it was a game for women. I had been looking for a new game to play, so at the end of January I started playing Elvenar.
What makes you think this game is designed for women? To my mind, the basic requirement is that it avoid the usual male mentality of "build an army and kill everything you see." The beginning stages required you to build a military force. I did that at first, but then realized that was not why I chose to play this game. The main consequence of avoiding military conflict is that I have to buy off all the encounters in provinces. The main benefit of using a military force in those encounters is that, if you get good at picking and using your troops, then you can finish each encounter for a cheaper resource cost than by buying them off. This encourages the player to hone and develop her military skills. I did not want to do this. At best, it bores me and I thought this game would provide some alternative. I'm just about to pass the 10,000 point mark in the player rankings. I have not seen any real alternative. I've bought off all my encounters. There is no skill in doing this, and there is no means for me to reduce the economic price for this non-military solution.
There are just two reasons why I kept playing all this time.
First, the artwork is fantastic. I even took a screen shot of one picture in particular and am painting it in oil, for fun.
Second, I kept waiting for something aimed at women to pop up. I haven't seen it. All this recently came back to my mind because you just took down that very offensive picture of the blue elf in the skimpy outfit with the vacuous look on her face and an airbrushed super model's body and replaced it with a blue elf with a body that is somewhat more modestly dressed and a body that is not airbrushed "perfection". So this reminded me how there is nothing particularly "for women" about this game.
Coincidentally, I finally came upon two quests where the solution is to build troops and wage a battle and the option to decline this quest is not there. This reminded me that I was able to un-build the armory and free up real estate (a very precious commodity in this game) but I was not able to un-build the barracks. I have put it in a corner of my territory with no road connection, but it's still forced upon me and I can't use that real estate for my own purposes.
I admit, I'm as vulnerable to click bait as the next person and, despite the artwork, it seems like this is all just click bait. The artwork is fantastic. The story line is near non-existent, and the one or two stories I do recall (something about the ogre actor building a bridge for a love scene in a play) are nothing interesting and were not central to the plot. Is there a plot? I don't think so.
I may have to bite the bullet and delete this. The artwork is fun, but when I play games I like to enjoy the story and develop some sort of gaming skills.
Hitting Post Anyways,
SIV
What makes you think this game is designed for women? To my mind, the basic requirement is that it avoid the usual male mentality of "build an army and kill everything you see." The beginning stages required you to build a military force. I did that at first, but then realized that was not why I chose to play this game. The main consequence of avoiding military conflict is that I have to buy off all the encounters in provinces. The main benefit of using a military force in those encounters is that, if you get good at picking and using your troops, then you can finish each encounter for a cheaper resource cost than by buying them off. This encourages the player to hone and develop her military skills. I did not want to do this. At best, it bores me and I thought this game would provide some alternative. I'm just about to pass the 10,000 point mark in the player rankings. I have not seen any real alternative. I've bought off all my encounters. There is no skill in doing this, and there is no means for me to reduce the economic price for this non-military solution.
There are just two reasons why I kept playing all this time.
First, the artwork is fantastic. I even took a screen shot of one picture in particular and am painting it in oil, for fun.
Second, I kept waiting for something aimed at women to pop up. I haven't seen it. All this recently came back to my mind because you just took down that very offensive picture of the blue elf in the skimpy outfit with the vacuous look on her face and an airbrushed super model's body and replaced it with a blue elf with a body that is somewhat more modestly dressed and a body that is not airbrushed "perfection". So this reminded me how there is nothing particularly "for women" about this game.
Coincidentally, I finally came upon two quests where the solution is to build troops and wage a battle and the option to decline this quest is not there. This reminded me that I was able to un-build the armory and free up real estate (a very precious commodity in this game) but I was not able to un-build the barracks. I have put it in a corner of my territory with no road connection, but it's still forced upon me and I can't use that real estate for my own purposes.
I admit, I'm as vulnerable to click bait as the next person and, despite the artwork, it seems like this is all just click bait. The artwork is fantastic. The story line is near non-existent, and the one or two stories I do recall (something about the ogre actor building a bridge for a love scene in a play) are nothing interesting and were not central to the plot. Is there a plot? I don't think so.
I may have to bite the bullet and delete this. The artwork is fun, but when I play games I like to enjoy the story and develop some sort of gaming skills.
Hitting Post Anyways,
SIV