The only difference is the difficulty in them regarding which troops is mostly used and therefor what booster buildings to place a.s.o.
This! - how to earn enough of the Relics I actually need (in my case, only my Boost+2, for producing CCs) -
without enough Booster buildings - is the biggest problem I foresee, with the now-randomised nature of Enemy Units making very little difference (to me, in Woodelves) between the Tournament types as they stand;
none of them is a realistic proposition without Booster buildings, for me. This will be the case for the foreseeable future, too, since it will be several Chapters until I have any advanced Troops beyond Barracks Units, of which only LR (Archers) and HR (Golems) are very useful nowadays, with Mages (Elven Sorceresses) in a poor second place (unlike Human Priests), reducing to actually unusable if
not supported by a 5-day MMM Booster. Cerberus (my only other viable 3* Unit) is only somewhat useful in maybe one battle out of 20, and Heavy Melee (Treants at 3*, or even Vallorians at 1*, as mine are) are now completely useless in Tourney/Spire because they almost never actually reach the Enemy to do any damage - again, due to the (annoying) system of randomised Enemy Unit types very often featuring LR and/or Mages in amongst those types which HM might be able to defeat. So Archers and Golems it is, fight after fight, no matter which Tournament type; they're all much the same, to me.
But to get back on track: surely I can't be the only player who doesn't have enough 5-day Booster buildings to be able to put in the same effort every week, as opposed to making a greater effort on three 'push' weeks out of every nine? The number of Booster buildings in my Crafting rotation has constantly declined over the past six months (with no change in my Crafting habits/frequency) - from seeing one or two of each type (UUU, ELR, and MMM) each week, to seeing about one of each type, and now to seeing maybe one or two (of ALL types, not of EACH type) - or sometimes none at all - each week. I once had over a dozen of each type in stock; I now have only two of each, and that's happened while using the 3-of-9-weeks 'push' system, so how will I be able to stretch so few Boosters over the entire nine-week cycle, all the time? Again for emphasis: my Troops are too poor at my level to fight without Booster buildings to the level required to earn enough Relics, with Catering being too expensive as an alternative (especially without a complete City re-spec, which I do not consider should be required - both Combat and Catering should be valid choices).
At the moment I don't have a problem with Pet Food (although I know others have low stocks), but again, if I'm going to need to use at least three per week (Fire Phoenix only), I soon will have a problem with that, too, since I don't see as many as that per week in my Crafting rotation, either.
The fact that I now need to fight much higher Provinces than my current Troops can cope with, in order to selectively earn only the Relics I need every week (as opposed to earning those Relics in
every Province, at
every star/Round level, every third week) only makes this problem worse.
My usual Tourney ability is to do the first 10 Provinces to either four or five stars/Rounds (i.e. before Province 11, in which the Enemy Units become all 3*, which is beyond the ability of my non-Specialist Troops to oppose past star/Round Two or so), then to go up to the second star/Round in Provinces 11-20. This covers the necessary 1600-2000 points per week. On my 'push' weeks, though, I do more Rounds - solely for the Boost+2 Relics, as stated - but still, I can't sustainably go beyond Province 20, since the Squad Sizes then become unwinnable to fight and too expensive to Cater.
This week, in order to earn the Relics I need, I have needed to go to four stars/Rounds of the first 10 Provinces, as usual. But at that point the problem sets in, because the rotation in higher Provinces through all nine Relic types (only three of which I need) means that I have needed to go to much higher Provinces than usual - again, for this week, but all weeks will have the same issue, more or less. The Relics I need are Steel, Scrolls, and Elixir, and this week those have been winnable in Provinces 2, 5, 7, 11, 14, 16, 20, 23, and 25. This means that instead of earning enough Relics in the Provinces without 3* Enemies and huge Squad Sizes, I have needed to fight - up to the 4th star/Round level - in
six Provinces with 3* Enemies - including very high-level Provinces (23 and 25) which have been, in the most part, unwinnable via Combat due to either/or/both the difficult random mixture of Enemy types and the very large Squad Sizes and so have required Catering instead - with the average cost per Encounter at those very high Province levels (which I'd never normally attempt in the now not-so-new Tournament system of 2020) being three days'-worth of Goods
each. This is either fully or verging closely upon unsustainable, depending upon which Goods are asked for (T1 is the commonest
and most expensive, especially because the Spire demands it in large quantities as well - and I am already running six max-levelled T1 Manufactories).
Without using 5-day Booster buildings every week (vs once every three weeks), I simply won't be able to maintain my Crafting usage of Boost+2 Relics, so the stock I have been very slowly building up - I have only recently acquired 500 of each Boost+2 Relic (18+ months after City start) - will begin to decline, leading to my not even having enough for a full Boost once I reach Ascended Goods. I don't even Craft 24/7 (far from it), as I know some players do, so I'm hardly an aggressive Crafter, either - some days I find nothing I want to Craft at all.
The game designers have intentionally moved Crafting (and the Spire, of course; they are closely linked) into an ever more central position in the game, to the point where it (and the Spire...) are becoming more or less the main focus of many players; the present Event's Grand Prize buildings' productions are a ready illustration of this. To decide now,
after having done so, to make the Tournament - which is the only reliable way to acquire the Relics which Crafting demands - too difficult for many players to sustain without Booster buildings which are, at best, only randomly obtained, is a thoughtless move at best, and an underhand one at worst. Either way, I am sure there are better ways - or at least more equitable, for
all of the playerbase - to provide new players with a more steady supply of Boosted Relics and/or KP, if that is indeed the intention of this change.
And if anyone considers that Spire-sourced Dwarven Armourers are the solution, well: I'm lucky to win one every 4-6 weeks with two floors per week cleared; three-floor clearance costs me 10-12 days' Goods (Troops too weak to fight beyond mid-Stage Two) and is, once again, unsustainable - if I'd even win any more DAs that way anyway, since it's all random, after all - and my luck in the Spire is very poor, to say the least, and has been since I left the early Chapters of the game (post-Ch.V or so). But again, a subject for another post, if ever.
Moving on, then: changing the Relics required for non-CC Enchantments (apparently all now Boost+1?) will have no effect at all as far as I am concerned, and apart from those players who rely upon frequently producing MMs (which I certainly don't mean to trivialise), little effect upon anyone else beyond the game's earliest Chapters, either, since anyone who is a reasonably keen (1600+ points per week) Tourney player will have so many of the other types of Enchantment coming in from both Tourney and other sources (NH, Events) that I can't imagine anyone who is into the Guest Races actually needing to make any of those Enchantments very often, if at all. I certainly don't, and I have 500+ PoP and 300+ EE in stock already, with the only one I ever produce, since it's not a main Tourney prize, being the IM Spell - although I doubt whether most players, who typically log in more often than once every 24 hours, need to use many of those.
Like many others here, I can't understand why, if a change to Enchantments was to be made at all, there is
still no use for Boosted Relics, which are the one type which just about everyone past Chapter V has in excess. Why not, for example, set the cost of Enchantments at two or three Relics each, and then allow players to simply
choose which Relics they'd prefer to use, so that early-game players could save their Boosted Relics, but those who have a huge stockpile of them (read: everyone else...) could actually use them for something other than the (rare) levelling-up of an AW or two...?
In summary : I believe that this new Tournament system will only work out to be even somewhat comparable to the old system, in terms of earning the same number of needed Relics (Boost+2 for me; perhaps other types for other players; but what's for sure is that nobody past the very early Chapters needs
all nine types, over and over again) if the Crafting rotation is adjusted so that it reliably offers at least one each, per week, of the three types of 5-day Booster buildings - or if another, reliable in-game source of these buildings is provided (i.e. NOT yet another RNG-based system, and NOT only cash-purchasable, either!). Of course, reducing the overall Tournament difficulty - or at least altering the random mixture of Enemy Units, so that the most difficult/costly combinations (for players without high-level Troops) are removed - would be another solution, as would significantly lowering the currently very high Catering costs, but I won't be holding my breath for any of those...
/sigh