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Unurium production thoughts

Sir Derf

Adept
Chapter 18 (Intro of Unurium, where I'm currently at (but not for much longer))

Level 7 Superior Trader
5x6 squares
Production = 10% Working Population in 24 h
Collection bonus = 1% Required Culture, every 3 h, let's assume standard 5*3 h + 1*9 h, for 6 collections per 24 h

I currently have about 800k Working Pop and 800k Required Cult, so call it 80k + 6*8k = 128k Unurium per day.
128k Unurium / 30 squares / 24 h = 177 U/sq/h

Chapter 18, Stage 10 Boblin's Express Service

4x4 squares
7.52k Unurium / 24 h

19.58 U/sq/h, 11.02% efficient

Chapter 18, Stage 10 Chromafrost Glacier
4x4 squares
7.0k Unurium / 24 h
(Note: does not produce Unurium in Chapter 19 or higher)

18.22 U/sq/h, 10.26% efficient

Chapter 18, Stage 10 Steam Golem
4x4 squares
6.3k Unurium / 24 h

16.41 U/sq/h, 9.23% efficient

Chapter 18, Stage 10 Glory of the Nimble
4x4 squares
25% chance of 15.3k Unurium / 24 h, about 3,825 Unurium / 24 h

9.96 U/sq/h, 5.60% efficient
 
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Sir Derf

Adept
Starting 19 tomorrow...

Chapter 19, Stage 10 Boblin's Express Service
4x4 squares
12.32k Unurium / 24 h

32.08 U/sq/h, 18.05% efficient

Chapter 19, Stage 10 Steam Golem
4x4 squares
10.44k Unurium / 24 h

27.19 U/sq/h, 15.29% efficient

Chapter 19, Stage 10 Glory of the Nimble
4x4 squares
25% chance of 25.0k Unurium / 24 h, about 3,825 Unurium / 24 h

16.28 U/sq/h, 9.16% efficient
 

Sir Derf

Adept
Thanks for that. Hadn't paid attention to them yet, but having just unlocked, let's see what we got...

(I currently have about 800k Required Culture)

Temple of Spirits
7x4 squares = 28 squares

Unurium / Spire Chest, 0.15% (Level 1) to 1.15% (Level 35) of Required Culture.
Unurium / Spire Chest, 1.2k (Level 1) to 9.2k (Level 35)
16 chests / Level of the Spire, 48 chests / Full Spire (7 days) (not counting Bonus chests)
Unurium from 57.6k max (Level 1) to 441.6k max (Level 35) / 7 days (not counting Bonus chests)
Unurium from 12.24 U/sq/h max (Level 1) to 93.88 U/sq/h max (Level 35)
Unurium from 6.89% max efficient (Level 1) to 52.81% max efficient (Level 35)

Oooooohhhhhh, shiny!



Unurium / Event Currency pickup, 0.075% (Level 1) to 0.575% (Level 35) of Required Culture.
Unurium / Event Currency pickup, 600 (Level 1) to 4.6k (Level 35)
During Event, currency drop 1 / hour
Unurium from 600 to 4.6k / hour during Event
Unurium from 21.43 U/sq/h (Level 1) to 164.29 U/sq/h during Event
Unurium from 12.05% efficient (Level 1) to 92.41% efficient (Level 35) during event.

Super shiny!

I'm now running to ElvenArchitect to redraw my plans... for some reason, I suddenly feel the need to find 28 free squares...
 

SkyRider99

Immortal
1688270056504.png
 

Jake65

Sage
Thanks for the breakdown Sir Derf!
I'm going to comment on my OhNo!rium thread so as not to hijack yours ;)
 

Sir Derf

Adept
So, I use as many Shards as needed to fill the 9 Shard ring of an unused AW that I have plenty of Shards for, place the AW, sell the AW, and I get broken shards back? How many?
 

m4rt1n

Adept
So, I use as many Shards as needed to fill the 9 Shard ring of an unused AW that I have plenty of Shards for, place the AW, sell the AW, and I get broken shards back? How many?

As you get 10 broken shards, go to the Temple of Spirits and forge a rune there rather than the donor AW and continue until the donor AW is full, build, delete and repeat until you can build the Temple.

Also you can place kp on another players Temple of Spirits to get some runes in return that way, but is risky unless you agree something with another fellow.
 

Sir Derf

Adept
As you get 10 broken shards, go to the Temple of Spirits and forge a rune there rather than the donor AW and continue until the donor AW is full, build, delete and repeat until you can build the Temple.

Also you can place kp on another players Temple of Spirits to get some runes in return that way, but is risky unless you agree something with another fellow.
I understand the process of what to do with the broken shards as I get them in 10s... forge a rune for the Temple of Spirits.

The part that either I'm not clearly understanding because I think you're not clearly explaining, is... Oh, wait, I got it....

I have 226 Shards for the Endless Excavation, which I don't have placed. I use those Shards in the EE, and as some of them duplicate and produce broken shards, I forge them by tens in the ToS. If I complete the EE, build the EE, sell the EE, and continue over with the EE Shards to make broken Shards. Lost you in the 'donor AW' reference.


Oh, goody, goody, goody...
 

Sir Derf

Adept
Aaaaargh! Reflexively collected a Bronze Shovel before I placed the Temple. That's 600 Unurium I just missed out on....
 

OldHag

Necromancer
Do you have to let that EE complete building before you delete it?
 

Sir Derf

Adept
Had originally placed Chromafrost Glacier.

Have now placed Boblin's Express Service, Steam Golem and Glory of the Nimble. :)
And Temple of Spirits. ;)

Finishing my Ch18 upgrades and I've increased my Working Pop to just shy of 1M, +25%. :p
Which increased the efficiency of my Trader by 25%. :D
Which makes my Evolving Buildings appear 20% less efficient. :(

But, Required Culture up to over 900k, +12.5% improvement, so only a relative 10% less efficient on the Temple of Spirits. :cool:
 
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