Sir Derf
Adept
Here's the scenario...
Got a Quest with an optional "Upgrade a Building" component. I went 'D'oh!', because I had just upgraded all the Armories in my city a day or two ago. But, I remembered I had some additional Armories in my Inventory that had not been upgraded. So I teleported out a current Armory (5x5) and rearranged to fit an older Armory (4x7). And I was faced with a problem... to connect the Armory, I brought in a temporary road against the 7 side, but to upgrade the Armory, the new footprint was going to sit on top of that temporary road.
Now, I was eventually able to rearrange my city enough that there was a 5x7 space for the old and new building to fit in, but before that, it left me with a thought.
Currently, we can build updated roads on top of earlier roads, but we can't place a building, new, upgraded or retrieved, on top of a road, not even the lowly footpath.
So, I propose the creation of a temporary road type which will allow a building to be placed on top of. The Right-of-Way. As its purpose is for it to be an overbuildable road, I don't see that it would need to have a warning before placing a building on top of it. I don't think that the program should simply auto-place on top of the Right-of-Way when the footprint changes; it should be a voluntary act.
Maybe the road should also have a self-destruct timeout... leave it in place too long without overbuilding and it will disappear.
Got a Quest with an optional "Upgrade a Building" component. I went 'D'oh!', because I had just upgraded all the Armories in my city a day or two ago. But, I remembered I had some additional Armories in my Inventory that had not been upgraded. So I teleported out a current Armory (5x5) and rearranged to fit an older Armory (4x7). And I was faced with a problem... to connect the Armory, I brought in a temporary road against the 7 side, but to upgrade the Armory, the new footprint was going to sit on top of that temporary road.
Now, I was eventually able to rearrange my city enough that there was a 5x7 space for the old and new building to fit in, but before that, it left me with a thought.
Currently, we can build updated roads on top of earlier roads, but we can't place a building, new, upgraded or retrieved, on top of a road, not even the lowly footpath.
So, I propose the creation of a temporary road type which will allow a building to be placed on top of. The Right-of-Way. As its purpose is for it to be an overbuildable road, I don't see that it would need to have a warning before placing a building on top of it. I don't think that the program should simply auto-place on top of the Right-of-Way when the footprint changes; it should be a voluntary act.
Maybe the road should also have a self-destruct timeout... leave it in place too long without overbuilding and it will disappear.