DeletedUser2886
Guest
1) Rotate feature for buildings. This would enable us to maximize on space efficiently and also give some originality to each persons town rather than rows and rows of the same buildings in the same direction etc
2) Storage area. A space equal to the size of 2 expansions where we can temporarily move buildings into to create space in the city for reorganization without the need for selling roads. The reason I didnt say just 1 expansion size (5x5) is because some buildings are larger than 5x5 but as far as I know there is no building larger than 10x10
3) Balance squad sizes with negotiations. If you want to stop us progressing too far don't make the negotiations cheap as chips. Make them both expensive. Honestly I would rather be able to fight and negotiate regardless of how far I've progressed. It's like you are punishing people for progressing
4) Make battling more interesting. Turn based combat is better than the drivel that is hex/grid based combat found in "strategy/tactics" rpgs. It's like developers try to find a middle ground between action and turn based. It's such an annoying battle style the walking around is pointless because enemies just move randomly. How can you strategize when you have no clue where the enemy will move to? Either turn based or action please
5) Have private trading between players and the ability to cross resource trade...so cons for supplies etc. This would enable players to trade how they want whilst in a fellowship and not be forced to only trade to their fellowship.
6) Make the game less "pay diamonds to progress" please. I bought diamonds once because you offered a free builder, then once again to get expansions. I refuse to do it again though and getting frustrated at the design choices for the game.
7) Have expansions and diamonds as quest rewards
8) Ability to help neighbours by donating supplies to their builders hut, or goods to their factories.
9) In fact why not just let any player donate anything at any time in any quantity to another player and receive gifts for doing so...which can be selected from a drop down menu. I know some people will just help out of the goodness of their heart but some will be more inclined to donate if they also get something back for doing so like giving a low player 5000 marble for example and they get a large boost in ranking, or an expansion for example.
10) Ability to skip snowflake quests. Some of them I don't wish to do or they take 2 days and slow down the progress or the city immensely
11) Something that will change a players online status. Typing /who tells you who is "online"....doesn't mean they are there though. So maybe if you had a feature for people to change their online status they could change it right before they were going afk.
12) audible tone or bell notification entry when a scout finishes. can be toggled on/off or course. This could be applied to messages as well
13) when hovering over other peoples culture buildings say how much culture its providing. This is so you know which is the best one you can help
14) some way to balance beauty and function for towns. Seeing 10 high ranked towns that all look the same with rows upon rows of the same buildings and minimal roads is a cluttered bland mess. Right now if you want your town to look pretty and realistic by making extra roads etc you compromise on space, functionality, and progress so its annoying.
15) when using neighbourly help from the notifiactions bell...if you are on the world map its annoying to keep going back. in comparison when doing fellowship help its much faster because the shield icon is on both screens.
16) 1 click Neighbourly Help. Basically create a neighbourly help tab and within that would be 3 sub tabs for culture, builder, and main hall. You can add each player you want to whichever list. Then a button that says "apply neighbourly help". It may take a while to add everyone initially but the long term benefits are far greater than the tedious process everyone has to do every day for world map/notification/Fellowship. Also when you are on the world map and hover over someones city 3 icons should appear and you can just directly apply from there meaning you don't have to load in and out of every city. Obviously you would have to enter a few towns for the chest
17) Fellowship "Bank". a feature where fellowship members can donate coins/supplies/goods/spells/relics/KP for the fellowship. Most mmos have features like this with varying levels of access.
18) instant navigation to the an incomplete province when on the world map rather than scrolling around trying to find your only one amidst 100 neighbours cause you forgot which one you scouted.
19) Recruiting enemy troops when you win a battle lol
20) "apply to all" option when doing multiple productions at once. for example you select bread (1hr) and then get a notification asking you to select how many workshops will do bread or "apply to all". Say you have 10 workshops you could set 5 to bread, 3 to groceries, 2 to beverages then "start productions". When they complete there should be another option that says "repeat last productions". This is essentially a bot so not sure how people would feel about that but it would surely make things like "gain 99 beverages" less tedious, or would be a welcome addition to people who just wanted a 1 click option to set all their factories and workshops to 3 hours
this is all I can think of for now. If I think of anything else I will add it later
2) Storage area. A space equal to the size of 2 expansions where we can temporarily move buildings into to create space in the city for reorganization without the need for selling roads. The reason I didnt say just 1 expansion size (5x5) is because some buildings are larger than 5x5 but as far as I know there is no building larger than 10x10
3) Balance squad sizes with negotiations. If you want to stop us progressing too far don't make the negotiations cheap as chips. Make them both expensive. Honestly I would rather be able to fight and negotiate regardless of how far I've progressed. It's like you are punishing people for progressing
4) Make battling more interesting. Turn based combat is better than the drivel that is hex/grid based combat found in "strategy/tactics" rpgs. It's like developers try to find a middle ground between action and turn based. It's such an annoying battle style the walking around is pointless because enemies just move randomly. How can you strategize when you have no clue where the enemy will move to? Either turn based or action please
5) Have private trading between players and the ability to cross resource trade...so cons for supplies etc. This would enable players to trade how they want whilst in a fellowship and not be forced to only trade to their fellowship.
6) Make the game less "pay diamonds to progress" please. I bought diamonds once because you offered a free builder, then once again to get expansions. I refuse to do it again though and getting frustrated at the design choices for the game.
7) Have expansions and diamonds as quest rewards
8) Ability to help neighbours by donating supplies to their builders hut, or goods to their factories.
9) In fact why not just let any player donate anything at any time in any quantity to another player and receive gifts for doing so...which can be selected from a drop down menu. I know some people will just help out of the goodness of their heart but some will be more inclined to donate if they also get something back for doing so like giving a low player 5000 marble for example and they get a large boost in ranking, or an expansion for example.
10) Ability to skip snowflake quests. Some of them I don't wish to do or they take 2 days and slow down the progress or the city immensely
11) Something that will change a players online status. Typing /who tells you who is "online"....doesn't mean they are there though. So maybe if you had a feature for people to change their online status they could change it right before they were going afk.
12) audible tone or bell notification entry when a scout finishes. can be toggled on/off or course. This could be applied to messages as well
13) when hovering over other peoples culture buildings say how much culture its providing. This is so you know which is the best one you can help
14) some way to balance beauty and function for towns. Seeing 10 high ranked towns that all look the same with rows upon rows of the same buildings and minimal roads is a cluttered bland mess. Right now if you want your town to look pretty and realistic by making extra roads etc you compromise on space, functionality, and progress so its annoying.
15) when using neighbourly help from the notifiactions bell...if you are on the world map its annoying to keep going back. in comparison when doing fellowship help its much faster because the shield icon is on both screens.
16) 1 click Neighbourly Help. Basically create a neighbourly help tab and within that would be 3 sub tabs for culture, builder, and main hall. You can add each player you want to whichever list. Then a button that says "apply neighbourly help". It may take a while to add everyone initially but the long term benefits are far greater than the tedious process everyone has to do every day for world map/notification/Fellowship. Also when you are on the world map and hover over someones city 3 icons should appear and you can just directly apply from there meaning you don't have to load in and out of every city. Obviously you would have to enter a few towns for the chest
17) Fellowship "Bank". a feature where fellowship members can donate coins/supplies/goods/spells/relics/KP for the fellowship. Most mmos have features like this with varying levels of access.
18) instant navigation to the an incomplete province when on the world map rather than scrolling around trying to find your only one amidst 100 neighbours cause you forgot which one you scouted.
19) Recruiting enemy troops when you win a battle lol
20) "apply to all" option when doing multiple productions at once. for example you select bread (1hr) and then get a notification asking you to select how many workshops will do bread or "apply to all". Say you have 10 workshops you could set 5 to bread, 3 to groceries, 2 to beverages then "start productions". When they complete there should be another option that says "repeat last productions". This is essentially a bot so not sure how people would feel about that but it would surely make things like "gain 99 beverages" less tedious, or would be a welcome addition to people who just wanted a 1 click option to set all their factories and workshops to 3 hours
this is all I can think of for now. If I think of anything else I will add it later
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