DeletedUser9214
Guest
So, having just seen that awful mess that is the Spire of Eternity, I thought perhaps I can contribute in more than just plain criticism...
Instead of fighting or diplomacy both of which are hideously costly, it could have been an exploration or expedition where you send off a team into the Spire for some time, say, 9 hours, 1 day, 3 days or 5 days. Each time tier offers different sets of probabilities, rewards like the ones offered in the Spire now, and at the end of it you are rewarded a random prize.
So first, the content creators in the team can spec up each battle unit present and create a "Hero", for example Ephraim the Sword Acrobat Maestro (shameless plug-in of myself...) Everyone gets at least this Hero. Unlocking, through research, the recruitment option for the other units opens up the recruitment of their Hero counterparts. These heroes are specifically for the Spire only and not for regular combat.
Possible list:
(Also, since the third tiers of Ranger, Faineant Frog or Valorian Guard hasn't been introduced yet then I'll leave that for now...)
So,
To go on an expedition, you need to have unlocked at least up to Treants. Much the same way resources are used for Spire diplomacy, to recruit a Hero to go on an expedition requires resources as payment.
Each new expedition refreshes the cost for recruitment.
Each Hero has attributes that boost a certain probability for a specific reward.
The tier of reward is dependent on the length of time for each expedition.
Perhaps,
The returning heroes earn a piteous amount of XP, accumulating them to a cap after which they level up, raising their attributes incrementally.
I hesitate to suggest adding an item like Evolving Building Artifacts for the sake of levelling Heroes but I suppose perhaps these Hero Artifacts are rewarded in the Spire equivalent of a Mystery Chest...
You guys the development team must be asking: where's the profit in this?
Well, the cooldown for each Hero can only be shortened with Diamonds maybe, AND/OR introduce another Spire-specific spell: the Item Chance Reducer, that on each cast reduces the probability (by 2% for instance) of an item offered in the reward chest of your choice down to a minimum of 5%. The spell of course would require Diamonds to make.
(Obviously the missing 2% would be split between the other two reward options.)
Perhaps, you can also introduce a system where you can borrow a Fellowship members Hero (one that you want because their specific attributes increase your chances for that reward you wanted). Evidently to borrow you must pay Diamonds to recruit them...
In summary,
the pros are, it would be a new mechanic that is less tedious - borrowing more from the regular production style, it would mean less fighting, it would be available even to newbies - affording beginners helpful boosts and stuff to ease their journey and lastly it wouldn't feel like you are basically doing another Tourney.
the cons? It'll mean a total revamp of your current Spire system. Head-to-toe, complete rewrite. Which is I imagine, devilishly difficult... I'm open to hear what other cons you can think of of course!
Basically I spent the better part of three hours drafting this because I know that Elvenar, that InnoGames, is really great and I have faith that this is possible.
What do you think?
Instead of fighting or diplomacy both of which are hideously costly, it could have been an exploration or expedition where you send off a team into the Spire for some time, say, 9 hours, 1 day, 3 days or 5 days. Each time tier offers different sets of probabilities, rewards like the ones offered in the Spire now, and at the end of it you are rewarded a random prize.
So first, the content creators in the team can spec up each battle unit present and create a "Hero", for example Ephraim the Sword Acrobat Maestro (shameless plug-in of myself...) Everyone gets at least this Hero. Unlocking, through research, the recruitment option for the other units opens up the recruitment of their Hero counterparts. These heroes are specifically for the Spire only and not for regular combat.
Possible list:
- Ephraim the Sword Acrobat Maestro / Storm Barbarian Chief
- Julhor the Elite Archer Captain / Veteran Master Crossbowman
- Meowuka the Evergreen Bud Sorceress / Roma the Enlightened Sacred Priest
- Truper the Elder Treant Patriarch / Holy Blessed Paladdin
- Regalis the Granite Golem King / Rad Mortar Specialist
- Fenris the Sinister Cerberus Alpha
- Valerie the Poison Dryad Queen
- Janbee the Eternal Ghastly Banshee
- Nicell the Gruff Orc Warrior Chieftain
- Myrmi the Senior Orc Strategist Commander
- Sophia the Venom Drone Rider Captain
- Riya the Crown Blossom Princess
(Also, since the third tiers of Ranger, Faineant Frog or Valorian Guard hasn't been introduced yet then I'll leave that for now...)
So,
To go on an expedition, you need to have unlocked at least up to Treants. Much the same way resources are used for Spire diplomacy, to recruit a Hero to go on an expedition requires resources as payment.
Each new expedition refreshes the cost for recruitment.
Each Hero has attributes that boost a certain probability for a specific reward.
The tier of reward is dependent on the length of time for each expedition.
Perhaps,
- 9 hour expeditions have a chance for Coin Rain, small Time Reduction spells, or a very small chance for the 1x1 Spire set building.
- 1 day expeditions would reward Supply Instants, Supply production boosters, or a very small chance for the 2x1 Spire set building.
- 3 day expeditions can earn you Catalysts, Spell Fragments, event buildings or a small chance for the larger Spire set buildings.
- 5 day expeditions perhaps give you a small chance for some Diamonds, AWKP instants or a definite chance for the larger Spire set buildings.
The returning heroes earn a piteous amount of XP, accumulating them to a cap after which they level up, raising their attributes incrementally.
I hesitate to suggest adding an item like Evolving Building Artifacts for the sake of levelling Heroes but I suppose perhaps these Hero Artifacts are rewarded in the Spire equivalent of a Mystery Chest...
You guys the development team must be asking: where's the profit in this?
Well, the cooldown for each Hero can only be shortened with Diamonds maybe, AND/OR introduce another Spire-specific spell: the Item Chance Reducer, that on each cast reduces the probability (by 2% for instance) of an item offered in the reward chest of your choice down to a minimum of 5%. The spell of course would require Diamonds to make.
(Obviously the missing 2% would be split between the other two reward options.)
Perhaps, you can also introduce a system where you can borrow a Fellowship members Hero (one that you want because their specific attributes increase your chances for that reward you wanted). Evidently to borrow you must pay Diamonds to recruit them...
In summary,
the pros are, it would be a new mechanic that is less tedious - borrowing more from the regular production style, it would mean less fighting, it would be available even to newbies - affording beginners helpful boosts and stuff to ease their journey and lastly it wouldn't feel like you are basically doing another Tourney.
the cons? It'll mean a total revamp of your current Spire system. Head-to-toe, complete rewrite. Which is I imagine, devilishly difficult... I'm open to hear what other cons you can think of of course!
Basically I spent the better part of three hours drafting this because I know that Elvenar, that InnoGames, is really great and I have faith that this is possible.
What do you think?