DeletedUser409
Guest
I've been playing the game for a while now with my daughter and we are having great fun playing it, much more enjoyable than having to watch the same episode of iCarly or Victorious for the 100th time I can promise you, but I thought I'd share a few of my frustrations.
1) You cannot downgrade buildings... why would you want to I hear you ask... but in a game that is just essentially resource management I can think of many scenarios.
2) There are not enough pretty cultural buildings, since a large part of the attraction of this game for me and my daughter is building a fairy tale city, cosmetics is a large part of our enjoyment and there really isn't enough choice of pretty different cultural objects. If you ever visit the top players city they are just a blaze of sameness, impressive sameness but sameness on the eye all the same. At the moment if I have one square free for example all I can do is put in a dead tree, a lamppost, a road or leave it as grass...
3) The army units just take sooooooo long to make, maybe just a little too long.
4) It would be less frustrating if a way could be devised to make the fellowship visits easier, at the moment I have to click the icon, scroll down the list, try and remember who I visited last as I cannot find any clue in the list; it's just a bit more of a chore than it needs to be.
5) Not enough pretty cultural buildings, no wait I've mentioned that already, still worth mentioning again
6) Having to research un-boosted goods on the research tree before progressing, maybe it should be optional. At present I have to spend days wasting KP's and goods unlocking techs I will never use.
7) Being able to do something with the un-boosted relics I have to collect, It's a bit frustrating having to conquer regions where the rewards are useless.
It might sound like I'm moaning and really I'm not, it is a very enjoyable game so far, but maybe some of the ideas above might make it more enjoyable
1) You cannot downgrade buildings... why would you want to I hear you ask... but in a game that is just essentially resource management I can think of many scenarios.
2) There are not enough pretty cultural buildings, since a large part of the attraction of this game for me and my daughter is building a fairy tale city, cosmetics is a large part of our enjoyment and there really isn't enough choice of pretty different cultural objects. If you ever visit the top players city they are just a blaze of sameness, impressive sameness but sameness on the eye all the same. At the moment if I have one square free for example all I can do is put in a dead tree, a lamppost, a road or leave it as grass...
3) The army units just take sooooooo long to make, maybe just a little too long.
4) It would be less frustrating if a way could be devised to make the fellowship visits easier, at the moment I have to click the icon, scroll down the list, try and remember who I visited last as I cannot find any clue in the list; it's just a bit more of a chore than it needs to be.
5) Not enough pretty cultural buildings, no wait I've mentioned that already, still worth mentioning again
6) Having to research un-boosted goods on the research tree before progressing, maybe it should be optional. At present I have to spend days wasting KP's and goods unlocking techs I will never use.
7) Being able to do something with the un-boosted relics I have to collect, It's a bit frustrating having to conquer regions where the rewards are useless.
It might sound like I'm moaning and really I'm not, it is a very enjoyable game so far, but maybe some of the ideas above might make it more enjoyable
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