Sir Derf
Adept
I'm scared to mention this, but I think there is a disparity in rewards for different aspects of the FA.
You get rewards for completing any route to the top of Map 1. Clear Map 1, you get points.
You get rewards for completing any route to the top of Map 2. Clear Map 2, you get points.
You get rewards for completing any route to the top of Map 3. Clear Map 3, you get points.
You then enter the Pit, for which all progress gets points.
And the points? Tiny bonus to the top 100 - 2 hour boost for 100-31, 5 hour from 30-21, booster + building for top 20.
In my mind, the FA has way more content available past one route per map, and very little incentive to do most of it.
I propose the addition of a few more rewards, and a slightly increased reward ladder.
There should be a reward of some sort for completing all Waypoints on a Map. For each Map.
There should be a reward of some sort for completing all Waypoints on all 3 Maps.
Point-based rewards should be given to more Fellowships.
Point-based rewards should gradually increase at a rate faster than the first 50 Fellowships.
Exactly what those rewards could be, I don't know. Replace the chest buildings with Coin or Supplies instants? Move the Buildings to the full map clearances? Start the Points reward at 15 minutes for the lowest Fellowship, and increase by 15 minutes for each position? (My world currently has 333 Fellowships with points, many with identical scores, even at separate scores, that would provide a top value of a little over 4x20 hr.)
You get rewards for completing any route to the top of Map 1. Clear Map 1, you get points.
You get rewards for completing any route to the top of Map 2. Clear Map 2, you get points.
You get rewards for completing any route to the top of Map 3. Clear Map 3, you get points.
You then enter the Pit, for which all progress gets points.
And the points? Tiny bonus to the top 100 - 2 hour boost for 100-31, 5 hour from 30-21, booster + building for top 20.
- There's a wide gulf in effort from an FA between 1 route to the top of each Map, earning all three chests, and the amount of effort needed to be in the top 100 Fellowship and earn more rewards.
- The added reward for making it to the the top 100 is tiny.
- There's a wide gulf in effort between top 100 and top 50.
- The increased reward for making it to the top 50 is tiny.
In my mind, the FA has way more content available past one route per map, and very little incentive to do most of it.
I propose the addition of a few more rewards, and a slightly increased reward ladder.
There should be a reward of some sort for completing all Waypoints on a Map. For each Map.
There should be a reward of some sort for completing all Waypoints on all 3 Maps.
Point-based rewards should be given to more Fellowships.
Point-based rewards should gradually increase at a rate faster than the first 50 Fellowships.
Exactly what those rewards could be, I don't know. Replace the chest buildings with Coin or Supplies instants? Move the Buildings to the full map clearances? Start the Points reward at 15 minutes for the lowest Fellowship, and increase by 15 minutes for each position? (My world currently has 333 Fellowships with points, many with identical scores, even at separate scores, that would provide a top value of a little over 4x20 hr.)