Niizuki
Novice
Hi, I wanted to suggest a premium subscription mode to the game. I suppose there are some QoL things that can be done, but it would be unlikely if they would be done for free, and so I am suggesting them to be done for a fee. All these QoL things could be done by an AW, although I do not think they would be.
What I think should be:
Automation:
Resource balancing - instead of manually putting up trades, player would set up a ratio of resources and a stack size, and when a non boosted resource would fall bellow the threshold, new trade would be put up.
Neighbor help - while I understand that this mechanic is in game because they want players to come back to the game, a paying customer is most likely to keep playing nevertheless, and thus this feature would not be needed, and about midgame it gets very tedious. Automatic help would be provided to all neighbors and fellows which were helped previous day, and only while they remain as a neighbor or as a fellow. This help will be provided to a building type as was provided the last time, if not available, the help would be provided to builder / culture if available, if not, it would be provided to main hall. Also, dedicated neighbor help screen would be appreciated.
Resource pickup - upon logging in, all resources would be picked up, unless they would exceed storage capacity where applicable.
Non automation -
combat advisor - when dedicating troops to battle, best combination would be provided, with the possibility to set this advice as an automatic accept. Player would be able to forbid unit types which he dont want to use, also only available troops would be considered.
building switching when placing - If a single building is on a spot where player wishes to place another building (either moving, or building new), the old occupying building will be picked up for move instead and the new building will be successfully placed. Game would remember the entire chain of operations, and if player withes, he would be able to cancel entire chain, reverting to a state before first switch takes place.
What this should NOT be - any form of power up, eg. shorter production, faster scouting, better rewards...
What I think should be:
Automation:
Resource balancing - instead of manually putting up trades, player would set up a ratio of resources and a stack size, and when a non boosted resource would fall bellow the threshold, new trade would be put up.
Neighbor help - while I understand that this mechanic is in game because they want players to come back to the game, a paying customer is most likely to keep playing nevertheless, and thus this feature would not be needed, and about midgame it gets very tedious. Automatic help would be provided to all neighbors and fellows which were helped previous day, and only while they remain as a neighbor or as a fellow. This help will be provided to a building type as was provided the last time, if not available, the help would be provided to builder / culture if available, if not, it would be provided to main hall. Also, dedicated neighbor help screen would be appreciated.
Resource pickup - upon logging in, all resources would be picked up, unless they would exceed storage capacity where applicable.
Non automation -
combat advisor - when dedicating troops to battle, best combination would be provided, with the possibility to set this advice as an automatic accept. Player would be able to forbid unit types which he dont want to use, also only available troops would be considered.
building switching when placing - If a single building is on a spot where player wishes to place another building (either moving, or building new), the old occupying building will be picked up for move instead and the new building will be successfully placed. Game would remember the entire chain of operations, and if player withes, he would be able to cancel entire chain, reverting to a state before first switch takes place.
What this should NOT be - any form of power up, eg. shorter production, faster scouting, better rewards...