DeletedUser
Guest
Something I have noticed in visiting various players for boosting is that quite a few have far more roads, or paths, than necessary, and therefore have less space than they could have for buildings. So I would like to share a few thoughts on how to maximise the use of the limited space available.
I currently have 50 path squares servicing 46 non cultural buildings of various shapes and sizes, not counting the hall. I also have 16 culture buildings for a total built up area of 277 squares, and there is a 3x6 vacant block with frontage. My name here is my game name, so have a look if you are interested.
First up, paths are easy to get rid of (sell them) and everything is easy to move using the tab next to the sell tab ($) at the screen bottom. Don't be afraid to do a major rearrange if your city does not follow these guidelines. You can place buildings away from paths (or delete the paths they are on) while you do this, they just stop producing while disconnected. You may need to do some rearranging after adding an expansion or when your buildings get bigger. You can minimise this by forward planning.
PUT ALL YOUR BIG CULTURE BUILDINGS AT THE EDGE OF YOUR CITY. preferably all together in a row. Put your builders hut with them. The hut and culture buildings do not need paths, so don't put paths anywhere near them. The smaller culture buildings can be used to fill the odd awkward space that nothing else will fit in. You don't usually need to take a path right to the edge of the city. Finish it one square short and put a 1x1 culture building at the end. This looks good too Or, when you get to placing two 3x3 buildings at the end of a path, finish 2 squares short and put something in that space.
Keep all your same sized and shaped buildings together. The Trader is a pain for a while because it is an odd shape. Use your creativity to find a good place for it.
If a building is not square, put the narrow edge on a path. This means some buildings go better on paths in one direction, and other buildings do better on the "cross" paths
Keep paths as straight as possible for as long as possible. Have as few corners and junctions as possible.
As far as possible put buildings on each side of paths, and do not put paths on two sides of buildings (except at corners, where you can't avoid this).
Do NOT put paths around the edge of your city, this is wasted space.
Use simple trails as soon as you get them. 10 culture per path square for free (almost)
I currently have 50 path squares servicing 46 non cultural buildings of various shapes and sizes, not counting the hall. I also have 16 culture buildings for a total built up area of 277 squares, and there is a 3x6 vacant block with frontage. My name here is my game name, so have a look if you are interested.
First up, paths are easy to get rid of (sell them) and everything is easy to move using the tab next to the sell tab ($) at the screen bottom. Don't be afraid to do a major rearrange if your city does not follow these guidelines. You can place buildings away from paths (or delete the paths they are on) while you do this, they just stop producing while disconnected. You may need to do some rearranging after adding an expansion or when your buildings get bigger. You can minimise this by forward planning.
PUT ALL YOUR BIG CULTURE BUILDINGS AT THE EDGE OF YOUR CITY. preferably all together in a row. Put your builders hut with them. The hut and culture buildings do not need paths, so don't put paths anywhere near them. The smaller culture buildings can be used to fill the odd awkward space that nothing else will fit in. You don't usually need to take a path right to the edge of the city. Finish it one square short and put a 1x1 culture building at the end. This looks good too Or, when you get to placing two 3x3 buildings at the end of a path, finish 2 squares short and put something in that space.
Keep all your same sized and shaped buildings together. The Trader is a pain for a while because it is an odd shape. Use your creativity to find a good place for it.
If a building is not square, put the narrow edge on a path. This means some buildings go better on paths in one direction, and other buildings do better on the "cross" paths
Keep paths as straight as possible for as long as possible. Have as few corners and junctions as possible.
As far as possible put buildings on each side of paths, and do not put paths on two sides of buildings (except at corners, where you can't avoid this).
Do NOT put paths around the edge of your city, this is wasted space.
Use simple trails as soon as you get them. 10 culture per path square for free (almost)