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OK so lets get this game working for us all

DeletedUser

Guest
OK first of all I think we all need to understand how relics work (I know some of you do but the tutorials don't explain it correctly so this is for the people who don't really understand it)

This is my city hall

specials_zpsnvluovu1.jpg


The ones circled in red were randomly assigned when I joined the game and it means that if I focus on those I will create more product, the relics circled in blue have no current benefit to me. Now here's how trading will be improved. See I can mass produce steel because that's my special so lets say your special is planks then it would be illogical for me to waste space on my map creating plank manufacturing when you can mass produce planks and I can trade my steel for your planks. We all need to look at our specials and only use space to build more of them and then our trade will improve. If your special is planks then don't build a marble manifactory and produce that at a lower level, build more planks manufacturers and trade with me for the steel you need or someone else for the marble you need, if we all only mass produce our specials then it will fix trade.

The game is young and we are pretty much the first people to play it so we should be working to fix the trade market now so that when new people join they have a chance
 
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DeletedUser

Guest
Great post and information. I know for me it is very hard not to produce other goods. I have to let go and do it but you are right, trsde window is often devoid of what I need. Fellowships should help
 

DeletedUser248

Guest
I've never thought of it this way, I certainly do see the benefit (for everyone!)

At the beginning, I think it's helpful to establish a little of everything but once you get your boosts it's pointless to have the useless manufactures that you won't end up producing a lot of. I'll have to try this 'focus on one' method. ;)
 

DeletedUser277

Guest
Very well explained Kaz, thank you.

I have had this debate with members of my fellowship and I am fully signed up to the idea of specialisation, but have not yet persuaded some of the others that its ok to specialise - in future I think I will just point them to this page :p
 

DeletedUser

Guest
Very well explained Kaz, thank you.

I have had this debate with members of my fellowship and I am fully signed up to the idea of specialisation, but have not yet persuaded some of the others that its ok to specialise - in future I think I will just point them to this page :p


Well I'm going to give it a go and see if I can get a few people interested in trying it

https://en.forum.elvenar.com/index.php?threads/production-specials-only-recruiting.407/ (<---blatant plug )

Sure the worst that can happen is that it will fail miserably :D
 

DeletedUser294

Guest
One thing. Our good boosts are not random, but controlled by what provinces you have at, North , Southeast and Southwest. Those provinces is your boosts and therefore you can also tells other players boosts...
 

DeletedUser277

Guest
One thing. Our good boosts are not random, but controlled by what provinces you have at, North , Southeast and Southwest. Those provinces is your boosts and therefore you can also tells other players boosts...

Ahh yes, its obvious now - That helps me a lot thanks sandgreen! :)
 

DeletedUser281

Guest
I've been wondering about this as well. I've noticed that production of goods that are not boosted is a waste of resources when you can just trade for them. However, I've been toying with the idea that I will build only one of the manufactories of those non-boosted goods just to have a small supply in case i cannot find a trading partner for my boosted goods.

I'll have to try and convince my fellowship about this idea as well
 

DeletedUser248

Guest
I'm just running into issues with having someone to trade with since I took everything out except one of each. I've had trades sitting for at least several days now and they are all two star trades. Guess I'll delete and re-issue them. :)
 

DeletedUser

Guest
I'm just running into issues with having someone to trade with since I took everything out except one of each. I've had trades sitting for at least several days now and they are all two star trades. Guess I'll delete and re-issue them. :)

See that's always going to be a problem until everyone specializes, until then you need to think outside the box a little bit, lets say your special is steel so you can mass produce steel and you need planks but no one is trading planks for steel what you do is find out what they are trading planks for so if it is marble for example set a trade where you offer 200 steel for 100 marble and marble producers will snap it up and then trade that marble for the planks you need. You can always produce mass amounts of your special so you can afford to take a hit on it to get a different commodity that you can then trade for the products you need ;)
 

DeletedUser281

Guest
I still think that while specialization is a good idea, there needs to be at least one of each type of goods building in the city in order to over come the potential that there are no trades available for the goods you need as you begin to reach later levels of advancement.

There should be a fallback position whereby you can still get the goods needed, albeit at a slower pace than through trades.

Also, I think that for this to work, a person must be mass producing with at least 5 - 7 of each boosted goods manufactory in order to keep the surplus available for trades and the supply for advancement both building and tech wise
 

DeletedUser235

Guest
What about this solution?

Your boosted good is always the one with the most relics in each group.

Like this you could adjust what you want to produce for your fellowship by going for some relics you need to change your boosted good.
 

DeletedUser

Guest
It has been suggested on the US and Beta forums by the Mods there, that perhaps in the future, the game designers will have a use for the useless relics collected by players.
 

DeletedUser

Guest
Great minds Kazobel :)
I'd suggested this in our Fellowship and we started a few weeks ago, first with an external tracker to see who could trade for what so that we don't jump in without testing the idea - just wanted to share some of the learnings:
The problem of not seeing trades for the goods you want can be solved in a few ways:
- People are in very different timezones, always have some trades live, even if not needed urgently. The balance i've found is to put up 2/3s of my production so when it comes through i have equal amounts of everything
- Try varieties of smaller/larger quantities. If you have 1000 excess of crystal and need silk, maybe there isnt a single trader that has/needs that much but several smaller players can exchange for 50/100/200 each. Similarly, higher lvl players that need a lot of each good may skip on your 50 unit trade because they need 2000 & it would take forever. I usually go with multiple 100 unit trades, but sometimes do 50s, 200s or 500 - each has its buyer.
- Don't limit yourself to same category trades, mix up the trade cross category between Basic, crafted and magical goods. Marble is rare in our fellowship, so getting marble for my boosted steel rarely ever works. But my boosted crystal is in high demand; trades of 100 crystal for 400 marble work like a charm, are still fair, and everyone benefits. Similarly, the higher lvls that now need mass production of basic goods take 1400 of my steel for 100 dust/gems.
- if you're in a pinch, use fellowship chat/messages even if its not optimal timing for someone to trade in, they might if you need it and ask
- when all else fails try 3 star ratings for trades i.e. give 110 steel for the 100 marble you need. People like a bargain. Problem with this one is you'd be contributing to fixing an unfair price exchange. If you start this, others will copy, and if it persists, the normal price for 100 marble will be 110 steel, which is unfair.
 

DeletedUser277

Guest
Some excellent tips there Alexis :)

One further point I would add to help with goods that are in short supply across a fellowship (marble and silk for us), is to ask people to look out for their non-fellowship neighbours selling large amounts of that sort of good. Buying this, even if its not needed by yourself makes a lot of sense to provide a pool to distribute around the fellowship.
 

DeletedUser

Guest
I still think that while specialization is a good idea, there needs to be at least one of each type of goods building in the city in order to over come the potential that there are no trades available for the goods you need as you begin to reach later levels of advancement.

There should be a fallback position whereby you can still get the goods needed, albeit at a slower pace than through trades.

Also, I think that for this to work, a person must be mass producing with at least 5 - 7 of each boosted goods manufactory in order to keep the surplus available for trades and the supply for advancement both building and tech wise


There is a fall back, using the trader and selling supplies and coins for goods works very effectively for me, my specials are steel, scrolls and elixirs but everyone in my fellowship will tell you I trade in everything. Like when I come online it takes about 5 minutes for me to accept all my fellowships trades and give them what they need without leaving myself short. I've actually been considering lately getting rid of all my manufactorys and replacing them with workshops and houses and just using them to buy what I need from the trader and not having to use the market at all, it would free up space, culture and employees and I am pretty sure would make me enough everyday to expand my city
 

DeletedUser

Guest
Some excellent tips there Alexis :)

One further point I would add to help with goods that are in short supply across a fellowship (marble and silk for us), is to ask people to look out for their non-fellowship neighbours selling large amounts of that sort of good. Buying this, even if its not needed by yourself makes a lot of sense to provide a pool to distribute around the fellowship.

But thats never going to happen as long as you see a few greedy individuals constantly on trade offering really bad deals like 100 marble for 100 scrolls because they know they have people by the short and curlys. I have a rule never to trade with people like that no matter how much I need the goods but until everyone adopts the same rule and as such boycott them they will never learn. We actually need a thread on here that lists bad traders, 100 marble for 150 planks is fair enough because of the trader tax but 100 marble for 300 planks is just taking the mick in my opinion
 
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