firerock
Enchanter
Posted from a post I made in a another thread as requested by Amy.
I think the trading system does need a bit of a tweak.
From an early point in our fellowship it was clear we were going to be short of elixir, as only about 4 or 5 of us are at the tier 3 level, we all produce dust or gems, we have NO-ONE to trade elixir with, there is one person in my catchment currently that does occasionally put up elixir trades, but 50% fee is too steep for tier 3 goods.
I too now have to look for the high gold quests so I can get 'some' elixir by the wholesaler
You could have a tech tree for the trader that does two things, a tech upgrade to let you see further out, and another to reduce the trading fee for players you haven't got to yet.
So you can say start of 10 hexes out as range
upgrade to 15 then 20 then 25 then 30
fees for towns you haven't found yet start at 50% then can be researched down to 40, 30, 20, 15.
this will make it a bit more interesting, extend the range of the trader when you need it, and make it cheaper esp for tier 3 goods.
although you may want to help players located on the sides of the map (which I think is a hex of 99 towns on each side of the six sides)
Without enabling tier 3 goods to be bought a bit more freely the game stagnates, I have built an elixir manu but that's not my boost and is very slow too.
I think the trading system does need a bit of a tweak.
From an early point in our fellowship it was clear we were going to be short of elixir, as only about 4 or 5 of us are at the tier 3 level, we all produce dust or gems, we have NO-ONE to trade elixir with, there is one person in my catchment currently that does occasionally put up elixir trades, but 50% fee is too steep for tier 3 goods.
I too now have to look for the high gold quests so I can get 'some' elixir by the wholesaler
You could have a tech tree for the trader that does two things, a tech upgrade to let you see further out, and another to reduce the trading fee for players you haven't got to yet.
So you can say start of 10 hexes out as range
upgrade to 15 then 20 then 25 then 30
fees for towns you haven't found yet start at 50% then can be researched down to 40, 30, 20, 15.
this will make it a bit more interesting, extend the range of the trader when you need it, and make it cheaper esp for tier 3 goods.
although you may want to help players located on the sides of the map (which I think is a hex of 99 towns on each side of the six sides)
Without enabling tier 3 goods to be bought a bit more freely the game stagnates, I have built an elixir manu but that's not my boost and is very slow too.