Pauly7
Master of the Elements
I recently started a new city for the first time since I've been playing this game. I realised (having forgotten, but now with the benefit of hindsight) how it can get dull very quickly. After a few hours I almost stopped, telling myself it would be a pointless waste of effort to put myself through this journey again. I've soldiered on so far, but I do have the benefit of knowing exactly how things are going to develop. It therefore doesn't surprise me that such a big quantity of new players quit having only logged in that one time.
The initial tutorial stage is fine, but after that is through and you have a collection of level 1 residences and workshops, a couple of manufactories and a few culture buildings (about another half hour of play) you suddenly find yourself stalling with not much to do, except wait for the next research to complete, which may take another 24 hours. In desperation you scout a bunch of provinces and then clear as many as you can before the limited resources run out, but then that's it. There are no events, no Spire, no tournaments (unless you join a fellowship very early). There's no real trading to do as all the offers tend to be out of your scope and way too big in quantity anyway. There are no Ancient Wonders to be tending to. There are no instants or spells to help.
So I can entirely see why 99% of new players will play this game for half an hour then switch it off and look for the next thing. My suggestions to improve this are as follows:
I could probably go on, but there has to be more that can be done to make this engaging for new players. That's when it's the most important.
The initial tutorial stage is fine, but after that is through and you have a collection of level 1 residences and workshops, a couple of manufactories and a few culture buildings (about another half hour of play) you suddenly find yourself stalling with not much to do, except wait for the next research to complete, which may take another 24 hours. In desperation you scout a bunch of provinces and then clear as many as you can before the limited resources run out, but then that's it. There are no events, no Spire, no tournaments (unless you join a fellowship very early). There's no real trading to do as all the offers tend to be out of your scope and way too big in quantity anyway. There are no Ancient Wonders to be tending to. There are no instants or spells to help.
So I can entirely see why 99% of new players will play this game for half an hour then switch it off and look for the next thing. My suggestions to improve this are as follows:
- Have events and mini-games which constantly roll and are just for those people in chapter 1 and 2, making sure there is always something to be doing
- Increase the number of introductory free diamonds - probably to about 2,000. This would allow people to boost their way through the first chapter. (This won't lose you any money Inno.)
- Give players in the first two chapters a trading boost (i.e. I trade 100 planks for 100 steel and the trader gives me a bonus 25 steel).
- Give new players a modest collection of time reducing instants
- Make the first three rings of provinces all locked on "very easy"
- Reduce construction times of all buildings up to level 4 down to something like 15 minutes
- Devise a system (this one may be harder to implement) where there are at least some other people starting at the same time nearby. This may make for some good initial camaraderie, although established players nearby to help are also important.
I could probably go on, but there has to be more that can be done to make this engaging for new players. That's when it's the most important.