Hexy Agogo
Novice
Hi,
This is a repost of a thread started in the beta forum that is most appropriately discussed in this forum.
It represents the consensus of my fellowship the Calm with an additional suggestion posted in the beta forum.
We really enjoyed the last Fellowship Adventure. Thank you.
The arcane residue badge from our perspective needs modification.
The issues that need improvement are:
The suggestion posted in the beta ponders whether changing the arcane residue badge to a 1 per produced craft item similar to the Druids staff badge would be a simpler and effective change for our advocacy.
Please post your support for these changes or suggest other mechanisms that will improve the bottleneck that is created when arcane residue badges are required in future Fellowship Adventures.
Many thanks
Hexy
This is a repost of a thread started in the beta forum that is most appropriately discussed in this forum.
It represents the consensus of my fellowship the Calm with an additional suggestion posted in the beta forum.
We really enjoyed the last Fellowship Adventure. Thank you.
The arcane residue badge from our perspective needs modification.
The issues that need improvement are:
- Vision Vapors need to be stored then claimed
- The algorithm needs to create 2.9 arcane residue badges when an item is crafted that produced 29 Vision vapors.
The suggestion posted in the beta ponders whether changing the arcane residue badge to a 1 per produced craft item similar to the Druids staff badge would be a simpler and effective change for our advocacy.
Please post your support for these changes or suggest other mechanisms that will improve the bottleneck that is created when arcane residue badges are required in future Fellowship Adventures.
Many thanks
Hexy