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New Game Features Make spells tradeable

DeletedUser845

Guest
I am already finding that I have a surplus of some spells. Are others finding the same?

If so my suggestion is that spells be made tradeable along the lines of goods i.e. just add to the trader already in place. Even better if they could be made tradeable for goods and not just other spells.
 

cwgiii

Shaman
I like this idea. We should certainly be able to trade all physical items (just like the real world (coin, supplies, runes, relics, etc). Spells could be traded with the thought of, I am casing on your behalf. Wizard for hire, so to speak.

I even think trading units would be great. Being a pacifist player for several reasons), I have generated units for quests only, never to be used. I would like to trade these off for items that I can use.

Even buildings could be "trucked" over to another city, rather than "Selling"/demolishing them.

Open up the free market
 

Tonton-des-bois

Illusionist
I'm with it ;)
+1
 
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