Honeybubbles
Adventurer
My city is on the edge of an encroaching desert on the West and South. Brand new cities land there regularly but are unable to reciprocate with neighbourly help, only to vanish a day or two later and become goldmines. The lack of culture polish and trading partners for standard goods is a handicap at any level of the game.
Unfortunately, someone always has to be on the edge. So...If you've ever had a look at what's left under the gold mine, it's a dwarven shanty building!
Details:
1) When visiting a gold mine, a pop up for neighbourly help appears after offering the thirsty dwarf toiling there a cold tankard of strawberry beer.
In gratitude, 4 help choices are offered: Main Hall, Builder's Hut, Culture polish, or a visit to the Dwarven Outpost Trader. This help is effective immediately.
The Dwarven Outpost Trader would allow immediate 2* trades for standard goods. There would be a limit on: the amount of goods traded (chapter dependant) and number of trades allowed.
This type of visit to goldmines would be limited to 25% of the total number of provinces scouted in one's city. Any leftover goldmines can still be visited for gold.
For browser convenience, the allocated visits to Dwarven Outposts could be listed on the Neighbours tab in the Province overview of the world map.
Benefits:
Receiving the type of help that's needed, even it's from a dwarven lush.
Improving culture bonus!
A trader is available to cities in lower chapters that are having difficulty trading.
It becomes fashionable to live off-grid.
Cons:
None. Limitations on Dwarven Outpost visits have been placed to avoid overpowering them.
NB This post was previously made by myself under the same title on US servers in April where I have a smaller city. Some editing changes have been made.
I'm not sure whether it is too late to forward suggestions on this forum to the devs but it might give us something to discuss. Living on the edge will always be a problem so it would nice to find a solution to resolve it.
Unfortunately, someone always has to be on the edge. So...If you've ever had a look at what's left under the gold mine, it's a dwarven shanty building!
Details:
1) When visiting a gold mine, a pop up for neighbourly help appears after offering the thirsty dwarf toiling there a cold tankard of strawberry beer.
In gratitude, 4 help choices are offered: Main Hall, Builder's Hut, Culture polish, or a visit to the Dwarven Outpost Trader. This help is effective immediately.
The Dwarven Outpost Trader would allow immediate 2* trades for standard goods. There would be a limit on: the amount of goods traded (chapter dependant) and number of trades allowed.
This type of visit to goldmines would be limited to 25% of the total number of provinces scouted in one's city. Any leftover goldmines can still be visited for gold.
For browser convenience, the allocated visits to Dwarven Outposts could be listed on the Neighbours tab in the Province overview of the world map.
Benefits:
Receiving the type of help that's needed, even it's from a dwarven lush.
Improving culture bonus!
A trader is available to cities in lower chapters that are having difficulty trading.
It becomes fashionable to live off-grid.
Cons:
None. Limitations on Dwarven Outpost visits have been placed to avoid overpowering them.
NB This post was previously made by myself under the same title on US servers in April where I have a smaller city. Some editing changes have been made.
I'm not sure whether it is too late to forward suggestions on this forum to the devs but it might give us something to discuss. Living on the edge will always be a problem so it would nice to find a solution to resolve it.
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