DeletedUser
Guest
[Summary]: When the most recent purges of inactive players occurred, there was a lot of complaining, and it took weeks to refill spots near me. My idea relates to the idea of something in those spots for people to visit.
[Have you checked for similar ideas?]: I didn't find exactly what I am thinking.
[Details]: My idea is that instead of a spot being empty, instead there would be ruins there. It makes sense that the inactive/abandoned towns would fall into ruins, and new towns make sense to build on ruins because that was a good spot before. When a player would visit the space, they could explore the ruins for coins. I was thinking maybe 1/2 neighborly help bonus to explore ruins.
[Reasons for Implementing]: It would make sense in game for there to be something there rather than a town disappearing, and would help with folks who like to visit while they wait for neighbors to return. It would also help folks who are stuck on an edge and don't have a lot of neighbors. People on edges tend to be newer folks, so it would also help with retention.
[Balance]: when people were complaining about the spots being empty, one item mentioned was that it would be problematic to automatically get help bonuses on empty spaces, when some people get stuck with inactives upgrading their mail hall. My idea of half bonus is to make it somewhat worthwhile without being too generous.
[Visual Aids]: My graphics skills suck, so I will spare you. I was thinking this would be pretty simple to code graphics for though, as you could have one image to replace the blank space image to reflect ruins, and then one image for clicking on the ruins as the ruins wouldn't need to be recognizable as either type.
[Have you checked for similar ideas?]: I didn't find exactly what I am thinking.
[Details]: My idea is that instead of a spot being empty, instead there would be ruins there. It makes sense that the inactive/abandoned towns would fall into ruins, and new towns make sense to build on ruins because that was a good spot before. When a player would visit the space, they could explore the ruins for coins. I was thinking maybe 1/2 neighborly help bonus to explore ruins.
[Reasons for Implementing]: It would make sense in game for there to be something there rather than a town disappearing, and would help with folks who like to visit while they wait for neighbors to return. It would also help folks who are stuck on an edge and don't have a lot of neighbors. People on edges tend to be newer folks, so it would also help with retention.
[Balance]: when people were complaining about the spots being empty, one item mentioned was that it would be problematic to automatically get help bonuses on empty spaces, when some people get stuck with inactives upgrading their mail hall. My idea of half bonus is to make it somewhat worthwhile without being too generous.
[Visual Aids]: My graphics skills suck, so I will spare you. I was thinking this would be pretty simple to code graphics for though, as you could have one image to replace the blank space image to reflect ruins, and then one image for clicking on the ruins as the ruins wouldn't need to be recognizable as either type.