Laurelin
Sorcerer
And to ramble on just a little longer, if I may (above post word count exceeded... erks!):
Since the new Tournament formula is so similar to the Spire formula, and because I am sure that InnoGames will rely far more upon real, user-sourced in-game data than upon any opinion stated here (or even far, far away in the much more influential and highly populated galaxy of Anti-Social Meeja...), I very much doubt that any increase in Combat difficulty, now or previously, is either accidental or coincidental... although - for the record - I do not mean this as any kind of endorsement or support of, well, anything that's currently happening in-game or [as far as we know] planned for the future.
It is not for nothing, methinks, that most large gaming companies these days employ not only game designers and artists, but also psychologists.
I also agree with both points you make here, @Killiak - speaking [me] as a vigilant (although not record-keeping...) almost 100% manual fighter both in Tournaments and, where at all possible before the Squad Sizes grow so large that I can't even fill more than two or three Squads (!), in my reluctant partial attempts at the Spire each week; both Tourney and Spire do indeed seem to be more difficult both this week and last week, although last week's difference may have been less noticeable [er, have I already said this?] since Dust is always a difficult Tourney where even keen regular fighters often lose many Troops and/or Cater more often, so overall weekly Troops/Goods losses may (?) have been harder to gauge for more advanced players.Noticed that the Spire has nastier combinations and harder fights this round as well.
Personally I think little bits and pieces are already implemented, to gather data.
Since the new Tournament formula is so similar to the Spire formula, and because I am sure that InnoGames will rely far more upon real, user-sourced in-game data than upon any opinion stated here (or even far, far away in the much more influential and highly populated galaxy of Anti-Social Meeja...), I very much doubt that any increase in Combat difficulty, now or previously, is either accidental or coincidental... although - for the record - I do not mean this as any kind of endorsement or support of, well, anything that's currently happening in-game or [as far as we know] planned for the future.
Be my own views here a jaded perspective or not, it seems highly likely to me that InnoGames is well aware that the large majority of players [and indeed gamers in general] are in the same category as you on this, @Pauly7 (I know that I am), since simply having an instinctive feeling - or even a clear memory - that Tournaments/the Spire were once easier than they are now, and/or that the last Gems Tourney was certainly a fair bit easier (to my recollection, at least), cannot, unlike solid data - as kept by a very few dedicated experts like @CrazyWizard - be relied upon to back up our opinions here, or even to reassure ourselves that we are not, in fact, mistaken - nor yet can such non-empirical [but still, I think, genuine] feelings/memories be used with much real effect, sadly, in arguments for/against the proposed Tournament alterations - or indeed any future changes to the game.I'm not a note taker with losses, so I'm just spouting numbers off the top of my head [...]
It is not for nothing, methinks, that most large gaming companies these days employ not only game designers and artists, but also psychologists.
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