John of Enar
Adventurer
Is there a publication of game mechanics. As an example, it would be nice to have an idea of how many goods are required through all levels of a tournament. Or how battle mechanics work and can be optimised. I can come into an automated battle with a set number of troops and star advantages and win but if i use the same number and star advantages with another troop there is a costly defeat. It never makes sense when that happens, it is not logical. Also, combining a multiple attack with troops almost always fails. However, narrow it down to a set of two types of troops and you're good. It seems like Treants are highly favoured in automated battles.
Anyway, it would be helpful if INNO published the game mechanics so that players can better calculate outcomes in tournaments and other areas of game play. Is there a publication of such? I go through the blogs available in the game and here on the forum, and a search on the internet doesn't bring up any information. It could be pilot error and so i am asking folks here. If the math was known then one can eliminate costly mistakes and better prepare their game strategies.
Anyway, it would be helpful if INNO published the game mechanics so that players can better calculate outcomes in tournaments and other areas of game play. Is there a publication of such? I go through the blogs available in the game and here on the forum, and a search on the internet doesn't bring up any information. It could be pilot error and so i am asking folks here. If the math was known then one can eliminate costly mistakes and better prepare their game strategies.
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