I'm feeling inspired...by annoyance. With my schedule it's fairly common to arrive home to a town full of 9 hour productions. Let's say that both the Adventure and the Tournament are also on and my Helping is off it's cooldown (not necessarily a rare situation to be in).
The two Adventure Quests mean that i'll cycle through both once to get back to the one that i grind (if i happen to finish both during collecting). Add to that the repeatable Quest for Relics that i can finish while clearing Tournament sectors (can't really say how many times i could cycle through that) and the basic Supply gathering Quest that i can grind while Helping (at least 3 times). Then due to the Tournament i could do the KP spending quest let's say 2-3 times. Then the Tier 2 Goods Quest- 4 times. Tier 1 Goods Quest- 5 times.
Now look at how Helping and Quest cycling works on the PC and tell me that this isn't nonsense. I'm honestly thinking about either taking a break from the game entirely or leaving my Guild to just dump KP into my AW until i see a patch landing that revamps these features such that they're actually NOT-unpleasant to interact with. And this is coming from someone who, while being employed full-time, doesn't have too many obligations outside work. If this wasn't the case then this nonsense would have stopped being accepted LONG ago.
Please feel free to not tell me that i don't have to take advantage of the additional income from these Quests
I can put the Goods and KP (that i can turn the Supplies and Coin into) to very good use.
Don't get me wrong- for a browser offering of it's kind the game is great (art team- great job). That's why i'm here- i'd like to continue playing and being a part of the community.