Sir Derf
Adept
So... this will be what, the third? fourth? Spooky Forest style event. And I realized there's an aspect of this event that, as far as I know, has not been investigated and reported.
How does the game generate the map? As far as I know, the map does not generate drop-dead dead ends (cul-de-sacs that are longer than the screen is wide, such that you can't back out), nor does it create inaccessible squares fully enclosed by blockages. Is the map fully deterministic, identically arranged for all players, or is there a set of pre-made map segments that are mix-and-matched as you scroll along? Are the chests randomly placeable on any square, randomly placeable on certain squares, or always in fixed locations?
Optimizing tool purchase and use could be worked out if we have better knowledge of the map generation method.
I propose the following standard of reporting:
- = Empty square
X = Blocked square
S = Friendly Spirit (Blue Cat)
A-L = each of the Lost items
? = Unsearched Misty Square
Sample map (place in Inline Code so that all characters are fixed width):
A - Green Round Pumpkin
B - Orange Round Pumpkin
C - Green Pear Pumpkin
D - Green Tome
E - Orange Tome
F - Blue Tome
G - Green Cauldron
H - Orange Cauldron
I - Blue Cauldron
J - Green Skull
K - Orange Skull
L - Blue Skull
How does the game generate the map? As far as I know, the map does not generate drop-dead dead ends (cul-de-sacs that are longer than the screen is wide, such that you can't back out), nor does it create inaccessible squares fully enclosed by blockages. Is the map fully deterministic, identically arranged for all players, or is there a set of pre-made map segments that are mix-and-matched as you scroll along? Are the chests randomly placeable on any square, randomly placeable on certain squares, or always in fixed locations?
Optimizing tool purchase and use could be worked out if we have better knowledge of the map generation method.
I propose the following standard of reporting:
- = Empty square
X = Blocked square
S = Friendly Spirit (Blue Cat)
A-L = each of the Lost items
? = Unsearched Misty Square
Sample map (place in Inline Code so that all characters are fixed width):
-XA-S-
--XX-X
--S---
----E-
-X--XX
-GX-X?
A - Green Round Pumpkin
B - Orange Round Pumpkin
C - Green Pear Pumpkin
D - Green Tome
E - Orange Tome
F - Blue Tome
G - Green Cauldron
H - Orange Cauldron
I - Blue Cauldron
J - Green Skull
K - Orange Skull
L - Blue Skull