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New Game Features Combat spells.

DeletedUser1519

Guest
Combat spells

I like fighting, so proposed spells for increasing
production have not impressed me(
I propose to think about entering in the game combat
spells. For example, it is possible to add ikon of inventory in the buttle window, from which it will be
possible to extract the necessary spell for fighting.
This spell types may be quite diverse, depending on the
relics, which was used for creation. For example more
stong attacks of various types units, increasing the
protection of certain types of units, weakening attack
certain types of enemy units, a decrease in the
protection of certain types of enemy units, the
additional movement (increase in distance running units),
slowing enemy units, combination percentage of these
properties. I think this option is much more interesting
than the increase of the production in the town.
For beauty you can think of visual effects that are
displayed on the units that are under the influence of
combat spells.
Assume, that the one combate spell needs the three
relics. During combat, it is possibly to won one relic,
even the most powerful spells will not make a significant
disbalance, but it is very revive the game in the later
stages, when there is nobody to overcome, health (the
army) is not enough))
So the building Magic Academy will bt more usefull, if
in it will be possible to create combat spells!!!
 

DeletedUser1519

Guest
Thanks for ineresting comment))) You are very attentive)
 

DeletedUser1295

Guest
@NoNeZ: I for one do hope you will edit your post according to the template provided here.
Right now your suggestion is really hard to read :(
 

DeletedUser

Guest

FIreballs.png
[td1]Unless I get fireballs,
I'm not interested.

This is a human Fire Mage.
Who says that
only the Login Elf gets to wear a skimpy costume?[/td1]
 

DeletedUser1519

Guest
Your expience in such exercises is really exiciting))
 
Last edited by a moderator:

DeletedUser1316

Guest
Hi guys -

Let's make sure we are discussing the combat spells in which the OP suggested, please.

Thanks! :)
 

DeletedUser

Guest
I think combat spells could be interesting, but I'm not sure how to implement it game wise. I am thinking of how the system currently works. To get to the spells, you need to be in city view. I think the simplest method would be to have a spell that you would enchant the barracks with, which would potentially be able to increase damage or range of troops? For balance, I think it would have to be a relatively short duration.

I'm not sure increasing health would work because that replicates the feature of one of the AWs.
 
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