DeletedUser5093
Guest
As we probably all know by now, communication is a major issue in the Adventures. Mobile players can't read mail, chat messages get buried, not everyone checks messages frequently, or they misunderstand them, or they don't speak great English, or they can't access external spreadsheets, etc, etc, etc. The result is people often add badges to the wrong waypoints, which wastes them, or means it takes longer to open target waypoints.
My suggestion is to give mages and archmages the ability to highlight (and un-highlight) waypoints so they can give all fellows an easy and intuitive visual guide of what the intended strategy is. This will not prevent players from accessing non-target waypoints (there are plenty of good reasons to add badges to non-target waypoints, such as to guarantee you get a prize, or mages may use this system to show which waypoints are a priority, etc). All this will do is improve communication.
It could look a little like the below image. The default behaviour would be the current system (all locked waypoints not highlighted, all open waypoints highlighted), with the option that someone could instead map out a path in advance, and these chosen waypoints would all show up as highlighted (even while locked) with everything else not highlighted, so everyone can easily see which are the current and future targets.
My suggestion is to give mages and archmages the ability to highlight (and un-highlight) waypoints so they can give all fellows an easy and intuitive visual guide of what the intended strategy is. This will not prevent players from accessing non-target waypoints (there are plenty of good reasons to add badges to non-target waypoints, such as to guarantee you get a prize, or mages may use this system to show which waypoints are a priority, etc). All this will do is improve communication.
It could look a little like the below image. The default behaviour would be the current system (all locked waypoints not highlighted, all open waypoints highlighted), with the option that someone could instead map out a path in advance, and these chosen waypoints would all show up as highlighted (even while locked) with everything else not highlighted, so everyone can easily see which are the current and future targets.