Hekata
Artisan
I might as well ask this while we still have the forum
I've been sitting at the end of chapter 16 for an eternity now. Partly because it was such a tedious chapter that I didn't want to move forward and partly because I remember a lot of negative feedback about chapter 17.
However, I've gotten very bored sitting in the same spot for age and I'm considering moving on. I was hoping that some of you kind people who have finished that particular chapter could tell me a few things about it.
I've been sitting at the end of chapter 16 for an eternity now. Partly because it was such a tedious chapter that I didn't want to move forward and partly because I remember a lot of negative feedback about chapter 17.
However, I've gotten very bored sitting in the same spot for age and I'm considering moving on. I was hoping that some of you kind people who have finished that particular chapter could tell me a few things about it.
- How tedious is it compared to chapter 16?
- How long does it take to complete?
- Do the upgrades to various building eat up a lot of space?
- What goods to prepare before going there? (I checked architect, mana seems to be the big bad wolf?)
- How hard is it to keep up with booth seeds and unurium demands?
- Do I have to build a huge (full) settlement?
- How helpful are PPs?
- Any particular tips?
- And probably my biggest concern: how do all those extra techs impact tournament/spire result? I'm not a huge tourney player but I like to have my 7k score (26 provinces). I only auto fight and can't say I'm a big expert at fighting so I mostly rely on having enough troops to throw at the enemies. Currently I can just barely keep up with the weekly needs without activating my brown bear. I can also fight the whole Spire with ease if I have boosts or cater without losing too many goods if there are no boosts. Does all of that get much harder? (= costs a lot more goods and troops?) And not just chapter 17 but moving forward in general, how bad it is for tournaments/Spire?