ĹCan someone explain to me please, what happened during the recent changes to cause my troops trained per slot to drop by 20k for example in my merc camp, I'm a bit lost over this. Tks.
@OldHag : Loving your posts! And your spirit... ^_^
My best guess is that you have both Shrooms and Bulwark levelled quite high? Plus a fair number of Armouries (4+)? If so, this has happened because both Shrooms and Bulwark now do exactly the same thing (i.e. act as a multiplier of basic Squad Size), whereas before, Bulwark used total Armoury levels as its base function, and also acted as +1 Armoury itself.
In fact, Squad Size is now the fundamental parameter for many AWs which formerly used other City factors as their base figure.
IMO, Inno is funnelling players into a Combat strategy, and of course (even if they're Caterers) into becoming primarily Tourney/Spire players who sometimes build something in their City, rather than primarily being City builders who sometimes engage in Tourney/Spire.
On a relevant note, there have been rumours for over a year now that the Spire will have another floor added, or maybe more, so I consider it quite likely that such an addition will be introduced as a pre-prepared 'solution' to the outrage about the game's new dependency on Spire Resources (S.Frags/CCs). I'm seeing (Forum) reports that Inno are already making cryptic promotional remarks on Discord about 'exciting changes' to the Spire this year.
Incidentally, I'd say that Inno's most significant financial motive for trying to rework Elvenar into a high-pressure/competitive game which requires committed group play, rather than a casual game which is (was?) playable solo, albeit slowly, and in smaller/laid-back groups, is almost certainly because player competition (not only the direct PvP type but also the indirect score/ranking-focused type), as well as FOMO generated by seeing Event/other 'exclusive/limited edition' items etc. which the group owns, are the two best earners in online games, bar gambling. The introduction of Event Leagues, with exclusive pay-friendly content, indicated a clear shift towards focusing on competitive rather than casual playstyles, and it's also the case that FoE (which features direct PvP... er, doh!) consistently makes more money/player than Elvenar, despite being the same game (in building terms) with different graphics.
Anyway. The only practical difference between the two Training Size-boosting AWs now, outside of some maths, is which free Units they produce; LM or LR.
NB : My info here is taken from reports by players who had set up long Troop production queues to avoid their Barracks/TG/MC standing idle overnight.
... But if that's NOT your situation (?), then I'm out of ideas, sorry.
NB : @everyone : There's a long & interesting comments thread on US with specific figures/details on a lot of the AW changes, with excellent breakdowns by Mykan, Rythiel (sp.?), Pheryll, and other expert strategist players, together with a detailed list of multiple AW changes written by Solaris, the US Community Manager (which I think may originally have been posted on Discord?... not sure).
I'll go and find the thread link. Highly useful info.
ETA : SEE NEXT POST