Deleted User - 2077221
Guest
Target Audience:
1. This is an Evolving building that uses Pet Food to get the lion's share of benefits it provides.
2. is designed for cities that focus heavily on crafting.
3. It's more beneficial for cities that have lots of houses instead of event buildings that give pop. Ideal for newer players/cities.
Well basically it's like those curios you get in "China Town" in San Francisco or you'd see in some Japanese anime where the idea is you have a statue of a cat that's good luck.
Some superstition says you have to rub the statues head, others say leave a gift, for Elvenar purposes the "gift" is pet food.
Unique feeding effect (updated after forum peer feedback): For 24 hours after feeding the gold cost when buying Knowledge Points is reduced by 30% of the normal current cost (up to 80%) when purchasing with coins.
Level 1 Provides:
- Culture on-par with Witches hut
- Feeding effect is 35%
Level 2 Provides:
- Culture on-par with Witches hut
- Feeding effect is 40%
Level 3 Provides:
- Culture on-par with Witches hut
- Feeding effect is 45%%
Level 4 Provides:
- Culture on-par with Witches hut
- Feeding effect is 50%
- New effect (up to Inno)
Level 5 Provides:
- Culture on-par with Witches hut
- Feeding effect is 55%
- New effect (up to Inno)
Level 6 Provides:
- Culture on-par with Witches hut
- Feeding effect is 60%
- New effect (up to Inno)
Level 7 Provides:
- Culture on-par with Witches hut
- Feeding effect is 65%
- New effect (up to Inno)
Level 8 Provides:
- Culture on-par with Witches hut
- Feeding effect is 70%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
Level 9 Provides:
- Culture on-par with Witches hut
- Feeding effect is 75%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
Level 10 Provides:
- Culture on-par with Witches hut
- Feeding effect is 80%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
1. This is an Evolving building that uses Pet Food to get the lion's share of benefits it provides.
2. is designed for cities that focus heavily on crafting.
3. It's more beneficial for cities that have lots of houses instead of event buildings that give pop. Ideal for newer players/cities.
Well basically it's like those curios you get in "China Town" in San Francisco or you'd see in some Japanese anime where the idea is you have a statue of a cat that's good luck.
Some superstition says you have to rub the statues head, others say leave a gift, for Elvenar purposes the "gift" is pet food.
Unique feeding effect (updated after forum peer feedback): For 24 hours after feeding the gold cost when buying Knowledge Points is reduced by 30% of the normal current cost (up to 80%) when purchasing with coins.
Level 1 Provides:
- Culture on-par with Witches hut
- Feeding effect is 35%
Level 2 Provides:
- Culture on-par with Witches hut
- Feeding effect is 40%
Level 3 Provides:
- Culture on-par with Witches hut
- Feeding effect is 45%%
Level 4 Provides:
- Culture on-par with Witches hut
- Feeding effect is 50%
- New effect (up to Inno)
Level 5 Provides:
- Culture on-par with Witches hut
- Feeding effect is 55%
- New effect (up to Inno)
Level 6 Provides:
- Culture on-par with Witches hut
- Feeding effect is 60%
- New effect (up to Inno)
Level 7 Provides:
- Culture on-par with Witches hut
- Feeding effect is 65%
- New effect (up to Inno)
Level 8 Provides:
- Culture on-par with Witches hut
- Feeding effect is 70%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
Level 9 Provides:
- Culture on-par with Witches hut
- Feeding effect is 75%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
Level 10 Provides:
- Culture on-par with Witches hut
- Feeding effect is 80%
- New effect (up to Inno)
- New Effect (not Scrolls or T3 please)
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