Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
With them being size 4, it should be about 1,5 squads and close to 1 with all the SS upgrades. Still not exciting though.That's not even half a squad for me and I've skipped almost all optional SSs.
I'm not certain that it's much more worthwhile for an early game player. In chapter 1 on level 10 this building will pay out 17 Mages in 24 hours (meh... possibly slightly interesting before you've unlocked Mage training), and 1,312 tools in 24 hours. Admittedly having a handful of T3, 170 population and 340 culture will make it worth considering, but on a 4x4 footprint it still isn't a gimme.Can it be true? Here is a building designed for early game players? Come on guys, it does happen occasionally, and the developers do like to help all players, not just late stage gamers.
Have fewer events with better rewards. I'm sure we can fill the time saved with other things.So, I'm genuinely wondering what would the majority here conciser to be a good main prize? However keep in mind it can't be overpowered buildings like the fire bird or the brown bear or the harvest set because we now have events almost every month and it would break the balance
Every time we have new event most players here say that the main prize is uninspiring, poor, not worth placing... So, I'm genuinely wondering what would the majority here conciser to be a good main prize? However keep in mind it can't be overpowered buildings like the fire bird or the brown bear or the harvest set because we now have events almost every month and it would break the balance and also because each time we get an overpowered building we have the problem of new players not having them and being at a big disadvantage.
Personally I'd be perfectly fine with a really good pop/culture building as the main prize, but I have the feeling most here would say: Who needs pop and culture, that's no main prize!
Sure, I agree, that is the easiest solution. However, I remember that each time some players called for less events because they wanted a break to just build their cities, there was a group of players who said: "No, we are bored (end-game usually) and we want more things to do and if you don't like it just don't play events." I guess Inno listened and these are the consequences.Have fewer events with better rewards. I'm sure we can fill the time saved with other things.
For this Golem I think the Mages just don't amount to enough to be part of a main prize equation. If they took those out and replaced them with coins like The May Tree then, without ever being exciting, it'd be worth it's space.Every time we have new event most players here say that the main prize is uninspiring, poor, not worth placing... So, I'm genuinely wondering what would the majority here conciser to be a good main prize?
Sure, I agree, that is the easiest solution. However, I remember that each time some players called for less events because they wanted a break to just build their cities, there was a group of players who said: "No, we are bored (end-game usually) and we want more things to do and if you don't like it just don't play events." I guess Inno listened and these are the consequences.
Yes, getting a very good building once (or twice) a year is what makes the most sense to me too. I sort of think we get the best stuff during the fall event so I'm hoping one of the 2 events following this one will bring us a special building. An I'm also happy if there is one good daily per event but that's a bit of a subjective category. For instance during the last event there were 2 good daily buildings for me: the orc ship and the amuni ship because I was getting very low on both orcs and seeds. That was fast way to rebuild it. Someone who didn't need any of it probably thought they are not good dailies.I personally like the evolving buildings, but they are nothing worth getting excited about (or well not since the brown bear nearly a year ago anyway). I place them all and even upgrade them all, I find them all good fillers, you are right, we cannot get a brown bear/Firebird every month. But something exciting once a year would be nice And at least one useful daily prize every event. I also wouldn´t mind a good pop/cult hybrid. Whatever as long as it is better than all the stuff we already have (if it´s worse, what´s the point?)
But what I really want is a challenge, not one interchangeable thing after another that puts me to sleep before I even start it.
That's the problem with most evolving buildings IMO and why I don't like them that much, they always give a bit of everything but overall not that much. I'd always rather have a good building with just 2 things but both at very decent levels.For this Golem I think the Mages just don't amount to enough to be part of a main prize equation.
This was also a bit my point: if you exclude the overpowered buildings that all players would like ofc, everything else is a bit subjective. You'd like a lot of coins but some players don't need more coins. Personally, my T3 is always a bit behind my other tiers and I always need more tools and pop so this building suits me fine. And those mages are a just a nice bonus to it although I do agree it could be a bigger amount or even better mages from the mercenary camp or training ground for a change.If they took those out and replaced them with coins like The May Tree then, without ever being exciting, it'd be worth it's space.
Actually this would be perfect for me! Maybe you could suggest it on BetaThere would be nothing wrong with a nice culture/pop hybrid. Perhaps even a set of 2 with the second being a seed/tools producer.
I agree with all of this. I actually used to like the mini events (like the Halloween one) more than the regular ones. However as you said not much money in it for Inno.They could easily throw in a challenge and a Mini event after every event with a carting library as a prize, but nobody spends money on that...
An FA is way overdue now, and is another thing that can be skipped by people that don´t like it. All of these would be options to spend time for those that want to do something and are time off for people that want that instead...
There would be nothing wrong with a nice culture/pop hybrid.
Particularly this time I would prefer either much more mages (and preferably not the barracks ones) so it would worth trying to go for the second building, or at least the usual 3 KP instead of mages. Lately I find the evolving buildings a good way to increase the KP income when you have space.So, I'm genuinely wondering what would the majority here conciser to be a good main prize? However keep in mind it can't be overpowered buildings like the fire bird or the brown bear or the harvest set because we now have events almost every month and it would break the balance and also because each time we get an overpowered building we have the problem of new players not having them and being at a big disadvantage.
I have updated my event chest strategy calculators for Sorcerers' Pilgrimage event (July 2020). The chest setup is quite different this time around, a lot of reshuffling happened there. Given the same amount of event currency as in the previous event, and using the best chest strategies for each, you can expect to get a little bit more grand prizes, a little bit more daily prizes, and less of combined AWKP+KP.I'm waiting now for someone to make the calculation what the best chest for daily or for main prize will be.
If you mean the balance between old and new players than maybe it would fix it, but it certainly would not help the balance of the game. I don't think the devs ever intended for players to get 600+ kps from the tourney on weekly bases. There are rumours the tournaments will be changed very soon; if it's true, then my guess is that it's precisely to address that issue.Besides I think that the current approach only increases the balance issues, now we have a bunch of players who were at the right place at the right time and have a bunch of overpowered buildings, and all the rest get what we are getting for the last half a year. Since there's a hard limit on both the tournament and the spire one can do each week adding more powerful buildings would actually decrease the balance issues.