ANIKHTOS
Soothsayer
Hello i am a new in the game this is my 3rd week of the game and i wanted to share my thoughts and impression on the game.
- The game does not need a register , verify email, before you can play which is a feature i like. Just choose a nick name put an email address and of you go. LIKE
- You then are given the option to play human and elves. Here there ought to be a small text saying something. "Human and elves takes different path to achieve the same end goal. Just to mention the technology tree shape is different. ". As it is now i though that the graphic will be different and there will be no serious deference between them. DISLIKE
- The game forces you to go through the tutorial which for many people will find boring, time consuming and not really offer anything in aspect of learning to play the game. I could have perform the same well if it was not there. Not having an option to skip the tutorial is a huge turn off, and the reason i abandon the game 3 years ago. I re start since a friend start playing it. No skip the useless and long time consuming tutorial a HUGE DISLIKE
- The game is straight forward for this kind of game. But it is rather steep the jump on demand on gold and resources very early on. If it was not for the missions to give me those the game would end in 5 min for me the first day. It is crucial to make the game a bit less steep so a new player can get to play 1-2 hours in the first go. Get invested in the game and return. As i see now in the global map there are many people who abandon game during tutorial or very shortly after that. Re configuring the early 3-4 levels of residence workshops , will help you mitigate the problem, and make it more friendly to new players to start and engage and love the game. For that reason give 1-2 technologies with only 1 knowledge point something like to go residence form level one to level 2. Introduction /engagement on game NEUTRAL
- No chat option for the server! Well i bet there are pros and cons on that topic Pro is make the game much quieter, cons you suddenly in a game where you are isolated form everyone else while it is an on-line game and is supposed to play with other humans. Yes there is the forum but no one is going to jump here when they start the game. From implementing a bad chat , a no chat is better. No chat option NEUTRAL
- Support i contact the support for a problem i faced early in the game. The response was quick, on topic and polite. Knowing there is someone out there to help you is a mus in this game. HUGE LIKE
- The wiki page of the game. Is a good place for a newbie to get some info. But it does not explain some things as it ought to do. Trying to find some things is hard to impossible. And some things are not listed there and i had to search for user pages that are better structure than the official page. As an example a new player will face a problem with evolving building in the concept of levelling the stages and upgrading the building. Since both in essence do the same thing upgrade it to something better , it is rather confusing. And to make things even worse some rewards on this building will come after a combination of evolve level and upgrade level. Which if the game had a table to show all 150 different configuration of the building you can have and what you get on each , would definitely help to clear out the confusion. The same applies to event building which in the wiki some listed that they will produce 3 different things. Which a new player would translate as there are 3 variant of that building that produce different things, Instead of the correct one the production varies depending the level of the building. Once more a more detailed table of production and levels could clear this up .SERIOUS LACKING
- While there is a fellowship chat there is no way to know if anyone else is on-line to talk to. So only option is just leave a message in chat and wait to see when it will be answered. NEUTRAL
- I played one adventure so far and it is just not for new players that will make their own fellowship. Yeah i know new players should not expect to do everything on the go. But you can give them the illusion they can. You could have one path that will not ask for ancient knowledge or special things. Just for gold, resources , troops and marble, wood, steel artefacts. Winch every player can have. Then you can ask for 2 days artefacts in that road. To make sure very new players will not have the time to finish it. What you will accomplish with that small trick is that even new players with new fellowships will be able to play the event and dream going to the end. And why not if there is out there a new fellowship with many new players why not ,make it for them possible to finish it if they can all work together and cooperate. It is this small tricks that will make the game more fun for all. Adventure NEUTRAL