I don't know about anyone else, but it's confusing the wits out of our fellowship. We're all active, logging on at least once a day, but half don't talk or mail.
I think it would have been much easier to get the hang of this if it had been introduced in stages. Like, why not provide a single route to start with? Explain the method a bit, first. Explain that everyone don't have to do the same tasks, that you can decline until one with the right reward turns up.
I can see a lot of FS starting this and very, very, few actually doing it again, or even completing a path.
The game was fine before this. A tourney once a week; seasonal challenges; and in between there was time to build your city. Now it's 101 ways to make you buy diamonds to get things done quick enough. If Innogames is finding this game is losing money, maybe they should check the feedback. Revert the trader; stop putting on so many challenges we never get time to breathe; and fix existing bugs rather than add more!